Game apparatus and game program
First Claim
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1. A game apparatus that performs a game process of moving a user object within a game space, the game apparatus comprising:
- an operation data acquiring unit for acquiring operation data from an input device that is operated by the user;
an input direction calculating unit for calculating an inputted direction within the game space based on the operation data;
a target configuring unit for configuring, by utilizing the operation data, a target within a predetermined range which is frontward in a forward direction of a course where the user object should move along and which is defined based on the course, the target being provided in order to determine a moving direction of the user object;
a moving direction determining unit for determining the moving direction of the user object based on a position of the user object and a position of the target;
a moving unit for moving the user object toward the moving direction determined by the moving direction determining unit,wherein the target configuring unit configures the target by changing the position of the target configured in the immediately preceding process based on the movement of the user object changing in accordance with the inputted direction input from the input device.
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Abstract
First, operation data is acquired from an input device that is operated by a user. Next, a target is configured, by utilizing the operation data, within a predetermined range which is frontward in a forward direction of a course where a user object should move along and which is defined based on the course. Next, a moving direction of the user object is determined based on a position of the user object and a position of the target. Next, the user object is moved toward the moving direction determined by a moving direction determining means.
6 Citations
17 Claims
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1. A game apparatus that performs a game process of moving a user object within a game space, the game apparatus comprising:
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an operation data acquiring unit for acquiring operation data from an input device that is operated by the user; an input direction calculating unit for calculating an inputted direction within the game space based on the operation data; a target configuring unit for configuring, by utilizing the operation data, a target within a predetermined range which is frontward in a forward direction of a course where the user object should move along and which is defined based on the course, the target being provided in order to determine a moving direction of the user object; a moving direction determining unit for determining the moving direction of the user object based on a position of the user object and a position of the target; a moving unit for moving the user object toward the moving direction determined by the moving direction determining unit, wherein the target configuring unit configures the target by changing the position of the target configured in the immediately preceding process based on the movement of the user object changing in accordance with the inputted direction input from the input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory computer-readable storage medium that stores a game program which is to be executed by a computer in a game apparatus which performs a game process of moving a user object in a game space, and the computer-readable storage medium that stores the game program causes the computer to execute instructions comprising:
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acquiring operation data from an input device that is operated by the user; calculating an inputted direction within the game space based on the operation data; configuring, by utilizing the acquired operation data, a target within a predetermined range which is frontward in a forward direction of a course where the user object should move along and which is defined based on the course, the target being provided in order to determine a moving direction of the user object; determining the moving direction of the user object based on a position of the user object and a position of the target; moving the user object toward the determined moving direction, wherein the target is configured by changing the position of the target configured in the immediately preceding process based on the movement of the user object changing in accordance with the inputted direction input from the input device. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A game system, comprising:
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a display device configured to display image data; and a game apparatus that performs a game process of moving a user object within a game space, the game apparatus coupled to the display device and having one or more processors, the game apparatus comprising; an operation data acquiring unit for acquiring operation data from an input device that is operated by the user, an input direction calculating unit for calculating an inputted direction within the game space based on the operation data, a target configuring unit for configuring, by utilizing the operation data, a target within a predetermined range which is frontward in a forward direction of a course where the user object should move along and which is defined based on the course, the target being provided in order to determine a moving direction of the user object, a moving direction determining unit for determining the moving direction of the user object based on a position of the user object and a position of the target, a moving unit for moving the user object toward the moving direction determined by the moving direction determining unit, wherein the target configuring unit configures the target by changing the position of the target configured in the immediately preceding process based on the movement of the user object changing in accordance with the inputted direction input from the input device.
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17. A method for performing a game process of moving a user object in a game space, the method implemented using an information processing apparatus having a memory and one or more processors, the method comprising:
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acquiring operation data from an input device that is operated by the user; calculating an inputted direction within the game space based on the operation data; configuring, by utilizing the acquired operation data, a target within a predetermined range which is frontward in a forward direction of a course where the user object should move along and which is defined based on the course, the target being provided in order to determine a moving direction of the user object; determining, via the one or more processors, the moving direction of the user object based on a position of the user object and a position of the target; moving the user object toward the determined moving direction, wherein the target is configured by changing the position of the target configured in the immediately preceding process based on the movement of the user object changing in accordance with the inputted direction input from the input device.
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Specification