Method and system for dynamically leveling game play in electronic gaming environments
First Claim
1. A method, performed by a computing system having a processor, for playing a multi-participant game, each participant of the multi-participant game having an associated skill level, the method comprising:
- establishing an initial value for the skill level of each of a plurality of participants;
determining, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of a first participant with the challenge difficulty level associated with the first challenge;
presenting the first challenge for the first participant;
receiving, from the first participant, a response to the first challenge;
with a processor, adjusting the skill level of the first participant by a skill level adjustment amount based at least in part on the received response and a skill level of a second participant; and
presenting a second challenge for the first participant based at least in part on the adjusted value of the skill level of the first participant.
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0 Petitions
Accused Products
Abstract
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player'"'"'s skill level.
49 Citations
20 Claims
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1. A method, performed by a computing system having a processor, for playing a multi-participant game, each participant of the multi-participant game having an associated skill level, the method comprising:
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establishing an initial value for the skill level of each of a plurality of participants; determining, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of a first participant with the challenge difficulty level associated with the first challenge; presenting the first challenge for the first participant; receiving, from the first participant, a response to the first challenge; with a processor, adjusting the skill level of the first participant by a skill level adjustment amount based at least in part on the received response and a skill level of a second participant; and presenting a second challenge for the first participant based at least in part on the adjusted value of the skill level of the first participant. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-readable storage device storing instructions configured to, if executed by a computing device, cause the computing device to perform operations for playing a game, wherein each participant of the game has an associated skill level, the operations comprising:
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determining an initial value for the skill level of a participant of the game; selecting, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of the participant with the challenge difficulty level associated with the first challenge; receiving from the participant a response to the first challenge; and adjusting the skill level of the participant by an amount based at least in part on the received response and a skill level of another participant of the game. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A system for playing a game, wherein each participant of the game has an associated skill level, the system comprising:
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a leveling component configured to determine an initial value for the skill level of at least one participant; a selection component configured to select from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial skill level of at least one participant with the challenge difficulty level associated with the first challenge; a response component configured to receive at least one response to the first challenge from at least one participant; and an adjustment component configured to adjust the skill level of a first participant by an amount based at least in part on at least one received response and a skill level of a second participant of the game, wherein the selection component is configured to select a second challenge based at least in part on the adjusted value of the skill level. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification