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Method and system for dynamically leveling game play in electronic gaming environments

  • US 8,529,335 B2
  • Filed: 12/21/2011
  • Issued: 09/10/2013
  • Est. Priority Date: 07/11/2003
  • Status: Active Grant
First Claim
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1. A method, performed by a computing system having a processor, for playing a multi-participant game, each participant of the multi-participant game having an associated skill level, the method comprising:

  • establishing an initial value for the skill level of each of a plurality of participants;

    determining, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of a first participant with the challenge difficulty level associated with the first challenge;

    presenting the first challenge for the first participant;

    receiving, from the first participant, a response to the first challenge;

    with a processor, adjusting the skill level of the first participant by a skill level adjustment amount based at least in part on the received response and a skill level of a second participant; and

    presenting a second challenge for the first participant based at least in part on the adjusted value of the skill level of the first participant.

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