Game apparatus for setting a moving direction of an object in a game space according to an attitude of an input device and game program
First Claim
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1. A game apparatus which performs game processing according to an attitude of an input device comprising a first controller and a second controller, the game apparatus comprising:
- an operation data obtaining unit for obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller,a moving direction setting unit for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data,a movement instruction inputting unit for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, anda movement starting unit for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, whereinthe first controller and the second controller are physically separate from each other and are movable away from each other in any direction during operation, and whereinset timing comprises the key data satisfying a predetermined condition.
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Abstract
A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
20 Citations
30 Claims
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1. A game apparatus which performs game processing according to an attitude of an input device comprising a first controller and a second controller, the game apparatus comprising:
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an operation data obtaining unit for obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, a moving direction setting unit for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, a movement instruction inputting unit for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and a movement starting unit for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 22)
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11. A non-transitory storage medium configured to being read by a processor of a game apparatus which performs game processing in correspondence to an attitude from an input device comprising a first controller and a second controller, said storage medium storing a program,
said program causes said processor to perform obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, planned moving direction setting for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, movement instruction inputting for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and movement starting for after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition.
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21. A control method of a game apparatus which performs game processing in accordance with an attitude from an input device comprising a first controller and a second controller, including:
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(a) obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, (b) moving direction setting, via one or more computer processing devices, for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, (c) movement instruction inputting, via one or more computer processing devices, for instructing said first object to move on the basis of said operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and (d) movement starting, via one or more computer processing devices, for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition. - View Dependent Claims (24)
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25. A game apparatus which performs game processing according to an attitude of an input device comprising a first controller and a second controller, the game apparatus comprising:
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an operation data obtaining unit for obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, a moving direction setting unit for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, a movement instruction inputting unit for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and a movement starting unit for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are removably detachable from each other or are detached from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition.
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26. A non-transitory storage medium configured to being read by a processor of a game apparatus which performs game processing in correspondence to an attitude from an input device comprising a first controller and a second controller, said storage medium storing a program,
said program causes said processor to perform obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, planned moving direction setting for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, movement instruction inputting for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and movement starting for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are removably detachable from each other or are detached from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition.
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27. A control method of a game apparatus which performs game processing in accordance with an attitude from an input device comprising a first controller and a second controller, including:
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(a) obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, (b) moving direction setting, via one or more computer processing devices, for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, (c) movement instruction inputting, via one or more computer processing devices, for instructing said first object to move on the basis of said operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and (d) movement starting, via one or more computer processing devices, for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are removably detachable from each other or are detached from each other and are movable away from each other in any direction during operation, and wherein set timing comprises the key data satisfying a predetermined condition.
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28. A game apparatus which performs game processing according to an attitude of an input device comprising a first controller and a second controller, the game apparatus comprising:
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an operation data obtaining unit for obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, a moving direction setting unit for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, a movement instruction inputting unit for instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and a movement starting unit for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing input, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other, and wherein set timing comprises the key data satisfying a predetermined condition.
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29. A non-transitory storage medium configured to being read by a processor of a game apparatus which performs game processing in correspondence to an attitude from an input device comprising a first controller and a second controller, said storage medium storing a program, said program is configured to cause said processor to provide functionality comprising:
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obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, instructing said first object to move on the basis of operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said instructing, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other, and wherein set timing comprises the key data satisfying a predetermined condition.
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30. A control method of a game apparatus which performs game processing in accordance with an attitude from an input device comprising a first controller and a second controller, including:
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(a) obtaining operation data from said first controller which outputs attitude correlation data on the basis of an attitude of the first controller, (b) moving direction setting, via one or more computer processing devices, for changing a planned moving direction of a first object within a game space in accordance with said attitude correlation data, (c) movement instruction inputting, via one or more computer processing devices, for instructing said first object to move on the basis of said operation data of said second controller, the operation data including at least acceleration data from an accelerometer sensor included in the second controller and key data, and (d) movement starting, via one or more computer processing devices, for, after the acceleration data from the accelerometer sensor in the second controller has satisfied a predetermined condition representing a movement of the second controller in a predetermined direction, deciding a moving direction of said first object to be said planned moving direction set at a timing related to said operation data of the second controller on the basis of said movement instructing inputting, and starting to move said first object in said direction, wherein the first controller and the second controller are physically separate from each other, and wherein set timing comprises the key data satisfying a predetermined condition.
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Specification