Video game with controller sensing player inappropriate activity
First Claim
Patent Images
1. A method for operating a gaming system, comprising:
- determining an identity of a user of a game controller of the gaming system;
selecting an acceleration threshold value based on the identity of the user;
measuring an instant acceleration of the game controller of the gaming system;
comparing the instant acceleration to the acceleration threshold value;
disabling use of the game controller based on the comparison of the instant acceleration to the acceleration threshold value producing an unfavorable comparison; and
after elapse of a delay period corresponding to a specified amount of time, enabling use of the game controller.
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Abstract
A video game system is operable to receive user touch location information while a first user is holding a game controller and to determine a first user ID for the first user based upon the user touch location information. Thereafter, the video game system is operable to measure an instant acceleration of the game controller, to compare the instant acceleration to a first threshold value and to lock the game controller for use by the first user corresponding to the first user ID based on the comparison of the instant acceleration and the first threshold value.
6 Citations
20 Claims
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1. A method for operating a gaming system, comprising:
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determining an identity of a user of a game controller of the gaming system; selecting an acceleration threshold value based on the identity of the user; measuring an instant acceleration of the game controller of the gaming system; comparing the instant acceleration to the acceleration threshold value; disabling use of the game controller based on the comparison of the instant acceleration to the acceleration threshold value producing an unfavorable comparison; and after elapse of a delay period corresponding to a specified amount of time, enabling use of the game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game controller, comprising:
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a communications interface that supports communications between the game controller and a game console; an accelerometer module that determines an instant acceleration of the game controller; and processing circuitry coupled to the communications interface and to the accelerometer module, the processing circuitry operable to; determine an identity of a user of the game controller; select an acceleration threshold value based on the identity of the user; compare the instant acceleration to the acceleration threshold value; disable use of the game controller when the comparison of the instant acceleration to the acceleration threshold value produces an unfavorable comparison; and after elapse of a delay period corresponding to a specified amount of time, enable use of the game controller. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A game console of a video game system, comprising:
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a communications interface for communicating with a game controller; and processing circuitry coupled to the communications interface, the processing circuitry configured to; determine an identity of a user of the game controller; select an acceleration threshold value based upon the identity of the user; receive an instant acceleration value from the game controller via the communications interface; compare the instant acceleration value to the acceleration threshold value; and disable use of the game controller based upon the comparison of the instant acceleration value to the acceleration threshold value for a delay period corresponding to a specified amount of time. - View Dependent Claims (18, 19, 20)
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Specification