Method and system for electronic interaction in a multi-player gaming system
First Claim
1. A system for electronic interaction in a multi-player gaming system comprising:
- a plurality of displays for presenting graphical information to players regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations,a plurality of input devices, at least one each associated with the displays, the input devices being adapted to receive play input regarding selection of a variable duration game room and game play within the room, the play input including a player selection corresponding to a real world event,a play server adapted to permit multiple players to join in play for at least some of the variable duration game rooms,a timer for determining the expiration of game play in the variable duration game rooms, the timer having a common start time for game play in a game room for all players in the game room,an input for receiving real world event information,a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the input regarding the real world event and the player input regarding the real world event to award points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play as determined by the timer for the variable duration game room, anda payment system for providing the winnings to the winner.
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Accused Products
Abstract
A system for electronic interaction in a multi-player lottery system preferably displays information to players regarding various variable duration game rooms. The game rooms may be for durations such as 5 minutes, 10 minutes, half an hour, and hour, a week or a month. The player may optionally be provided further information about the game rooms, such as the current prize amounts or the remaining duration of the game room. A clock or time indicates the end of game play in the room. A point tally system including a processor for ranking the players score relative to one another, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score at the expiration of game play as determined by the timer for the variable duration game room. Preferably, the system includes a payment system for providing the lottery winnings to the winner.
275 Citations
83 Claims
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1. A system for electronic interaction in a multi-player gaming system comprising:
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a plurality of displays for presenting graphical information to players regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, a plurality of input devices, at least one each associated with the displays, the input devices being adapted to receive play input regarding selection of a variable duration game room and game play within the room, the play input including a player selection corresponding to a real world event, a play server adapted to permit multiple players to join in play for at least some of the variable duration game rooms, a timer for determining the expiration of game play in the variable duration game rooms, the timer having a common start time for game play in a game room for all players in the game room, an input for receiving real world event information, a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the input regarding the real world event and the player input regarding the real world event to award points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play as determined by the timer for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44)
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- 36. The system for electronic interaction of claim where player to player communication is provided in multiple player games.
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45. A method for electronic interaction in a multi-player gaming systems, the players interfacing with displays for presentation of information to the players and input devices adapted to receive play input information from the players, comprising the steps of:
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generating graphical information adapted for display to players regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, receiving play input regarding selection of a variable duration game room and game play within the room, the play input including a player selection regarding a prospective real world event other than game play via the input device, associating multiple players to join in play for at least some of the variable duration game rooms, timing the duration of the game room for determining the expiration of game play in the variable duration game rooms, receiving and storing input regarding one or more aspects of the real world event, tallying points in a processor for ranking the players score relative to one another, and storing the information in memory, comparing the user input regarding the real world event with the input regarding the said one or more aspects of the real world event and awarding points based at least in part upon the comparison, the point tally system sending the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play as determined by the timer for the variable duration game room, and providing payment of winnings to the winner.
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46. A system for electronic interaction in a multi-player, multi-level gaming system, the system being adapted to interface with displays for presentation of game information to the players and with a plurality of input devices for receiving game play information, comprising:
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a graphical information display generator for generating displays of information regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, system input adapted to receive game control input from the plurality of input devices, the game control input including input regarding selection of a variable duration game room and game play within the room, the input including play input of player selection corresponding to one or more real world events, at least certain of the game play comprising multi-level game play, a play server adapted to permit one or more players to join in play for at least some of the variable duration game rooms, a timer for determining the expiration of game play in the variable duration game rooms, the timer having a common start time for game play in a game room for all players in a game room, an input of receiving real world event information, a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the input regarding the real world event and the player input regarding the real world event to award points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play as determined by the timer for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 73)
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65. A system for electronic interaction in a multi-player, multi-level gaming system, the system being adapted to interface with displays for presentation of game information to the players and with a plurality of input devices for receiving game play information, comprising:
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a graphical information display generator for generating displays of information regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, system input adapted to receive game control input from the plurality of input devices, the game control input including input regarding selection of a variable duration game room and game play within the room including at least a player selection corresponding to a real world event, at least certain of the game play utilizing virtual money, a play server adapted to permit one or more players to join in play for at least some of the variable duration game rooms, a timer for determining the expiration of game play in the variable duration game rooms, the timer having a common start time for game play in a game room for all players in a game room, an input for receiving real world event information, a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the input regarding the real world event and the player input regarding the real world event to award points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play as determined by the timer for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83)
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Specification