Multimedia-based video game distribution
First Claim
1. A method comprising:
- receiving a multimedia data stream from a content provider at processor of a device, wherein the multimedia data stream comprises a first channel having video content representing a first list of available video games and corresponding channel identifiers and an encrypted second channel having video game data associated with a first video game of the first list;
sending, via the processor, data of the first channel to a display device coupled to the device to generate a presentation of the available video games;
receiving user input selecting the first video game from the presentation at the processor;
sending, via the processor, an identification of the device and a channel indicator corresponding to the encrypted second channel to the content provider in response to the user input;
receiving, at the processor, a decryption key for the encrypted second channel in response to verification of the identification of the device;
decrypting the encrypted second channel with the processor;
beginning storage of the video game data decoded from the encrypted second channel to a video game storage unit in response to detecting a starting byte of the video game data; and
ending storage of the video game data decoded from the encrypted second channel in response to re-detecting the starting byte.
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Accused Products
Abstract
A method includes receiving a multimedia data stream at a device and sending data of a first channel of the multimedia data stream to a display device to generate a presentation of available video games. The method includes receiving user input selecting a first video game of the available video games and sending an identification of the device and a channel indicator corresponding to an encrypted second channel having video game data associated with the first video game to a content provider. The method includes receiving a decryption key for the encrypted second channel in response to verification of the identification of the device. The method also includes decrypting the encrypted second channel, beginning storage of the video game data in response to detecting a starting byte of the video game data, and ending storage of the video game data when the starting byte is redetected.
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Citations
20 Claims
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1. A method comprising:
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receiving a multimedia data stream from a content provider at processor of a device, wherein the multimedia data stream comprises a first channel having video content representing a first list of available video games and corresponding channel identifiers and an encrypted second channel having video game data associated with a first video game of the first list; sending, via the processor, data of the first channel to a display device coupled to the device to generate a presentation of the available video games; receiving user input selecting the first video game from the presentation at the processor; sending, via the processor, an identification of the device and a channel indicator corresponding to the encrypted second channel to the content provider in response to the user input; receiving, at the processor, a decryption key for the encrypted second channel in response to verification of the identification of the device; decrypting the encrypted second channel with the processor; beginning storage of the video game data decoded from the encrypted second channel to a video game storage unit in response to detecting a starting byte of the video game data; and ending storage of the video game data decoded from the encrypted second channel in response to re-detecting the starting byte. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system comprising:
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a first interface to receive a multimedia data stream, wherein the multimedia data stream comprises a first channel having video content representing a first list of available video games and an encrypted second channel having video game data associated with a video game included in the first list; a decoder to send a presentation of the first channel to a display device; a control interface to receive user input that indicates a selection of a channel identifier associated with the video game from the presentation; a video game storage unit to; send an identification of the system and an identifier of the second channel to a content provider; and receive a decryption key to decrypt the video game data of the encrypted second channel in response to verification of the identification of the system by the content provider; and obtain video game data associated with the video game by decoding the encrypted second channel using the decryption key, wherein the video game storage unit is configured to initiate storage of the video game data in response to detecting a starting byte of the video game data is detected and to cease storage of the video game data in response to detecting the starting byte again; and a first modular card receptacle coupled to the first interface, the first modular card receptacle configured to receive a game console modular card to process the video game data. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A computer-readable storage device comprising instructions executable by a processor to perform operations comprising:
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receiving a multimedia data stream from a content provider, wherein the multimedia data stream comprises a first channel having video content representing a first list of available video games for a particular game category and corresponding channel identifiers, and an encrypted second channel having video game data associated with a first video game of the first list; sending the first channel to a display device to display a presentation of the available video games; receiving user input selecting the first video game from the presentation; send an identification of a system and a channel indicator corresponding to the encrypted second channel to the content provider in response to the user input; receiving a decryption key for the encrypted second channel in response to verification of the identification of the system by the content provider; decrypting the encrypted second channel to generate a decoded second channel; beginning storage of the video game data from the decoded second channel to a video game storage unit in response to detecting a starting byte of the video game data; ending storage of the video game data when the starting byte is redetected; and sending the video game data to a game console card to process the video game data. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification