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Game object control using pointing inputs to rotate a displayed virtual object control device

  • US 8,540,573 B2
  • Filed: 05/21/2012
  • Issued: 09/24/2013
  • Est. Priority Date: 10/05/2005
  • Status: Active Grant
First Claim
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1. A method of controlling a virtual object in a video game, comprising:

  • using at least one processor, displaying an image of at least a portion of a virtual hand-manipulable control device on a display;

    using the at least one processor, receiving user pointing inputs;

    using the at least one processor, converting the received user pointing inputs into rotation of the displayed virtual control device thereby enabling a video game player to virtually manipulate said displayed virtual control device using said pointing inputs, including rotating the displayed virtual control device image by an amount and in a direction determined at least in part based on the detected pointing inputs; and

    using the at least one processor, controlling a movement path of a displayed object in said video game in response to displayed virtual control device image rotation.

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