Gaming systems and apparatus for detecting a signal indicative of a problem gambler and dispatching an event in response thereto
First Claim
Patent Images
1. A gaming device for facilitating a wagering game, comprising:
- a display device for displaying game information to a player;
an input device usable by the player to provide an input to the gaming device;
a processor operable to facilitate a wagering game; and
a memory storing a program for directing the processor,wherein the processor and the program are operable together to;
detect a repeated input provided by the player via the input device, wherein the repeated input comprises a repeated attempt by the player to actuate the input device during an inactive state of the input device;
determine, based on a stored rule which defines a repeated attempt by a player to actuate the input device during an inactive state of the input device as a characteristic of a problem gambler, that the repeated input is an indication that the player may require attention as a problem gambler; and
transmit a signal to a server device, the signal indicating the repeated input from the player.
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Abstract
In accordance with one or more embodiments, an apparatus and system is provided for determining whether a player requires attention as a problem gambler. The apparatus and system are further operable to dispatch an event, the event for interacting with the problem gambler. The interaction may be targeted, for example, at curbing a player'"'"'s inappropriate or potentially problematic gambling behavior.
96 Citations
14 Claims
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1. A gaming device for facilitating a wagering game, comprising:
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a display device for displaying game information to a player; an input device usable by the player to provide an input to the gaming device; a processor operable to facilitate a wagering game; and a memory storing a program for directing the processor, wherein the processor and the program are operable together to; detect a repeated input provided by the player via the input device, wherein the repeated input comprises a repeated attempt by the player to actuate the input device during an inactive state of the input device; determine, based on a stored rule which defines a repeated attempt by a player to actuate the input device during an inactive state of the input device as a characteristic of a problem gambler, that the repeated input is an indication that the player may require attention as a problem gambler; and transmit a signal to a server device, the signal indicating the repeated input from the player. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system, comprising:
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a gaining device having a display device for displaying game information to a player and an input device operable to receive an input from the player to the gaming device; and a server device in communication with the gaming device, wherein the gaming device is operable to detect that a player has provided a repeated input to the gaming device using the input device, wherein the repeated input comprises a repeated attempt by the player to actuate the input device during an inactive state of the input device; and transmit an indication of the repeated input to the server device; and further wherein the server device is operable to; determine, based on the repeated input and based on a stored rule which defines a repeated attempt by a player to actuate the input device during an inactive state of the input device as a characteristic of a problem gambler, that the player may require attention as a problem gambler; and dispatch an event in response to the determination. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A server operable to facilitate a wagering establishment, comprising:
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a processor; and a memory storing a program for directing the processor, wherein the processor and the program are operable together to; receive an indication from a gaming device, the indication indicative of a repeated input provided by a player to the gaming device, wherein the repeated input comprises a repeated attempt by the player to actuate feature of the gaining device during an inactive state of the feature; determine, based on the indication and based on a stored rule which defines a repeated attempt by a player to actuate the feature during an inactive state of the feature as a characteristic of a problem gambler, that the player may require attention as a problem gambler; and dispatch an event in response to the determination. - View Dependent Claims (14)
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Specification