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Gaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game

  • US 8,545,312 B2
  • Filed: 09/22/2011
  • Issued: 10/01/2013
  • Est. Priority Date: 09/22/2011
  • Status: Active Grant
First Claim
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1. A gaming system including:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;

    (a) enable a player to sequentially initiate a plurality of random events, each of the random events including one or more awards available to be won in said random event;

    (b) at a point in time, determine a quantity of concurrently pending random events; and

    (c) if the determined quantity of concurrently pending random events is greater than or equal to a designated quantity of random events, for each of at least one of the concurrently pending random events, change one or more of the awards available to be won in said random event.

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