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Method and system for replaying a portion of a multi-party audio interaction

  • US 8,547,880 B2
  • Filed: 09/30/2009
  • Issued: 10/01/2013
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A method for replaying a portion of a multi-party audio interaction to a participant of the audio interaction, comprising:

  • receiving a plurality of incoming audio streams, wherein each of the plurality of incoming audio streams corresponds to one of a plurality of participants of the multi-party audio interaction;

    generating an outgoing audio stream comprising a real-time audio stream based on one or more of the plurality of incoming audio streams;

    buffering at least one of the plurality of incoming audio streams and the outgoing audio stream in a memory;

    continuously providing the outgoing audio stream to a first communication session corresponding to a first participant of the plurality of participants;

    receiving a request from the first participant to replay a portion of the multi-party audio interaction;

    determining a replay length identifying a length of time of the portion of the multi-party audio interaction;

    retrieving the portion of the multi-party audio interaction from the memory comprising determining a start replay location in the memory based on the replay length and a finish replay location, wherein the portion of the multi-party audio interaction comprises a portion of the buffered audio streams contained in the memory between the start replay location and the finish replay location;

    modifying the portion of the multi-party audio interaction to generate a replay audio stream that is aurally positioned at a first aural position; and

    mixing the replay audio stream into the outgoing audio stream being provided to the first communication session.

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