Method of providing a consumer profile accessible by an on-line interface and related to retail purchase of custom personalized toys
First Claim
1. A method of providing a user with a toy purchasing experience, the method comprising:
- providing a customized toy assembling area allowing the user to assemble a customized toy by selecting from a plurality of toy styles and optional accessories;
providing electronically readable identifiers that identify the selected toy style and optional accessories;
reading the electronically readable identifiers at a first computer and generating an electronic profile for the user based on the readable identifiers, wherein the electronic profile comprises an Avatar, wherein the Avatar is a computer generated image of the customized toy that is based on the selected toy style and optional accessories;
providing the electronic profile to the user at a second computer;
receiving an indication that the customized toy is coupled to the second computer through a communication port on the customized toy;
providing an on-line game that comprises the Avatar; and
in response to activity in the on-line game, initiating animation functions on the customized toy, wherein the animation functions are performed by the customized toy while coupled to the second computer.
4 Assignments
0 Petitions
Accused Products
Abstract
A method for continuing the purchase experience of a personalized semi-custom toy in a follow-up on-line interface experience or in a physical retail experience. The method includes the steps of a consumer assembling a semi-custom toy configuration by selecting from among multiple major component styles and assembling the major component styles selected and selecting additional optional accessories to add to the major components resulting in a semi-custom toy configuration; the consumer inputting identifiers for the selected major component styles and accessories so that an over all toy identifier can be assigned, which is associated with and correlates to the resulting configuration; memorializing the information electronically into a consumer/toy-configuration profile stored in a database having electronic memory for future retrieval and manipulation.
103 Citations
17 Claims
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1. A method of providing a user with a toy purchasing experience, the method comprising:
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providing a customized toy assembling area allowing the user to assemble a customized toy by selecting from a plurality of toy styles and optional accessories; providing electronically readable identifiers that identify the selected toy style and optional accessories; reading the electronically readable identifiers at a first computer and generating an electronic profile for the user based on the readable identifiers, wherein the electronic profile comprises an Avatar, wherein the Avatar is a computer generated image of the customized toy that is based on the selected toy style and optional accessories; providing the electronic profile to the user at a second computer; receiving an indication that the customized toy is coupled to the second computer through a communication port on the customized toy; providing an on-line game that comprises the Avatar; and in response to activity in the on-line game, initiating animation functions on the customized toy, wherein the animation functions are performed by the customized toy while coupled to the second computer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An apparatus that provides a user with a toy purchasing experience, the apparatus comprising:
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a reading device for reading electronically readable identifiers from a customized toy that is assembled at a customized toy assembling area that allows a user to assemble the toy by selecting from a plurality of toy styles and optional components, wherein the electronically readable identifiers identify the selected toy style and optional accessories; a processor that generates an electronic profile for the user based on the readable identifiers, wherein the electronic profile comprises an Avatar, wherein the Avatar is a computer generated image of the customized toy that is based on the selected toy style and optional accessories; a communication device for providing the electronic profile to the user at a second computer; an interface device coupled to the customized toy, wherein the interface device is adapted to couple the customized toy to a computing system; wherein the processor initiates animation functions on the customized toy through the interface device in response to activity in an on-line game that comprises the Avatar, wherein the animation functions are performed by the customized toy while coupled to the second computer. - View Dependent Claims (13, 14)
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15. A computer readable medium having instructions stored thereon that, when executed by a processor, causes the processor to provide a user with a toy purchasing experience for a toy that is assembled by allowing the user to select from a plurality of toy styles and optional accessories, the providing comprising:
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reading electronically readable identifiers at a first computer, wherein the electronically readable identifiers identify the selected toy style and optional accessories; generating an electronic profile for the user based on the readable identifiers, wherein the electronic profile comprises an Avatar, wherein the Avatar is a computer generated image of the customized toy that is based on the selected toy style and optional accessories; providing the electronic profile to the user at a second computer; receiving an indication that the customized toy is coupled to the second computer through a communication port on the customized toy; providing an on-line game that comprises the Avatar; and in response to activity in the on-line game, initiating animation functions on the customized toy, wherein the animation functions are performed by the customized toy while coupled to the second computer. - View Dependent Claims (16, 17)
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Specification