Linking and managing mathematical objects
First Claim
Patent Images
1. A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, said method comprising:
- selecting a first mathematical object in response to an instruction received from a user;
creating a second mathematical object using data of said first mathematical object;
linking said first mathematical object to said second mathematical object; and
creating a visual link between said first mathematical object and said second mathematical object, said visual link including a link removal button displayed in association therewith.
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Abstract
A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface includes selecting a first mathematical object in response to an instruction received from a user; creating a second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object.
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Citations
11 Claims
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1. A method for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, said method comprising:
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selecting a first mathematical object in response to an instruction received from a user; creating a second mathematical object using data of said first mathematical object; linking said first mathematical object to said second mathematical object; and creating a visual link between said first mathematical object and said second mathematical object, said visual link including a link removal button displayed in association therewith. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for relating at least two mathematical objects in a computing apparatus having a graphical user interface, said method comprising:
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receiving an instruction from a user to associate a shape object with a graph object, said shape object being a different type than said graph object; determining data of the shape object; determining a location in said graph object from said received instruction; and modifying the graph object by drawing a shape therein at said determined location using said determined data of said shape object. - View Dependent Claims (9)
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10. A non-transitory computer readable medium embodying a computer program for creating a second mathematical object based on a first mathematical object in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code selecting a first mathematical object in response to an instruction received from a user; computer program code creating a second mathematical object using data of said first mathematical object; computer program code linking said first mathematical object to said second mathematical object; and computer program code creating a visual link between said first mathematical object and said second mathematical object, said visual link including a link removal button displayed in association therewith.
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11. A non-transitory computer readable medium embodying a computer program for relating at least two mathematical objects in a computing apparatus having a graphical user interface, the computer program comprising:
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computer program code receiving an instruction from a user to relate a shape object with a graph object, said shape object being a different type than said graph object; computer program code determining data of the shape object computer program code determining a location in said graph object from said received instruction; and computer program code modifying the graph object by drawing a shape therein at said determined location using said determined data of said shape object.
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Specification