Trajectory-based 3-D games of chance for video gaming machines
First Claim
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:
- (a) receiving a request to initiate a trajectory-based game of chance;
(b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to generate a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment;
(c) causing the at least one processor to execute the plurality of instructions to determine a game outcome for the trajectory-based game of chance, wherein the game outcome is not determined until the 3-D game object reaches a final state of its trajectory in the 3-D gaming environment; and
(d) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment.
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Abstract
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
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Citations
43 Claims
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:
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(a) receiving a request to initiate a trajectory-based game of chance; (b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to generate a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment; (c) causing the at least one processor to execute the plurality of instructions to determine a game outcome for the trajectory-based game of chance, wherein the game outcome is not determined until the 3-D game object reaches a final state of its trajectory in the 3-D gaming environment; and (d) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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Specification