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Trajectory-based 3-D games of chance for video gaming machines

  • US 8,550,893 B2
  • Filed: 03/14/2011
  • Issued: 10/08/2013
  • Est. Priority Date: 06/27/2002
  • Status: Expired due to Fees
First Claim
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1. A method of generating a trajectory-based game of chance on a gaming machine, the method comprising:

  • (a) receiving a request to initiate a trajectory-based game of chance;

    (b) causing at least one processor to execute a plurality of instructions stored in at least one memory device to generate a trajectory of a three-dimensional (3-D) game object in a 3-D gaming environment;

    (c) causing the at least one processor to execute the plurality of instructions to determine a game outcome for the trajectory-based game of chance, wherein the game outcome is not determined until the 3-D game object reaches a final state of its trajectory in the 3-D gaming environment; and

    (d) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display, as part of a game outcome presentation for the trajectory-based game of chance, a sequence of two-dimensional images rendered from the 3-D gaming environment, wherein the sequence of two-dimensional images comprises one or more two-dimensional images of the 3-D game object along its trajectory in the 3-D gaming environment.

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