Interactive game systems and methods including a transceiver and transponder receptor
First Claim
Patent Images
1. A game system comprising:
- a computer manager system adapted to manage gaming activities of one or more players;
a transceiver in operative communication with the computer manager system; and
one or more transponder/receptor units in operative communication with the transceiver, each transponder/receptor unit including a transponder and a receptor, each transponder/receptor unit including a display light indicating when a first player has been hit by second player firing a transponder/receiver unit, wherein a first transponder can communicate with a second transponder at a distance of at least about 80 meters without using the transceiver;
wherein the transceiver is adapted to enable wireless communication between a transponder/receptor unit and the computer manager system over distances of at least about 250 meters in an indoor environment and at least about 750 meters in an outdoor environment.
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Abstract
A game system comprises a computer manager system adapted to manage gaming activity of one or more players, a transceiver in operative communication with the computer manager system and one or more transponders or transponder/receptor units in operative communication with the transceiver. Each transponder/receptor unit includes a transponder and a receptor. The transceiver is adapted to enable wireless communication between each transponder or transponder/receptor unit and the computer manager system within a distance that is within a range detectable by said transponder/receptor units and the computer manager system.
55 Citations
11 Claims
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1. A game system comprising:
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a computer manager system adapted to manage gaming activities of one or more players; a transceiver in operative communication with the computer manager system; and one or more transponder/receptor units in operative communication with the transceiver, each transponder/receptor unit including a transponder and a receptor, each transponder/receptor unit including a display light indicating when a first player has been hit by second player firing a transponder/receiver unit, wherein a first transponder can communicate with a second transponder at a distance of at least about 80 meters without using the transceiver; wherein the transceiver is adapted to enable wireless communication between a transponder/receptor unit and the computer manager system over distances of at least about 250 meters in an indoor environment and at least about 750 meters in an outdoor environment. - View Dependent Claims (2, 3, 4)
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5. A method of playing a game for one or more players, said method comprising the steps of:
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sending a signal from a transceiver to a computer manager system coupled to said transceiver; receiving signals in a separate transponder/receptor unit used by each player; providing a visible indication when a first player has been hit by second player firing a transponder/receptor unit, wherein a first transponder/receptor unit can communicate with a second transponder/receptor unit at a distance of at least about 80 meters without using the transceiver; controlling the activity of said one or more players through the computer manager system by controlling the activity of each of said one or more players'"'"' transponder/receptor units during the game play, thereby serving as one of a master of the game and as a referee of the game; and wherein the computer manager system provides communication over distances of at least about 250 meters in an indoor environment and at least about 750 meters in an outdoor environment. - View Dependent Claims (6, 7, 8, 9, 10, 11)
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Specification