Computer-based methods and apparatus for lottery-style game suitable for implementation on social network
First Claim
1. A method of gaming, comprising:
- executing on a set of one or more computers the steps of;
A. accepting one or more entries for a current round from each of a plurality of contestants, where the accepting step comprises accepting, as each said entry, one or more values from a predefined enumeration of values,B. discontinuing accepting entries from the plurality of contestants for the current round when a combined volume of entries received therefrom exceeds a prescribed limit,C. when the prescribed limit is reached, generating a winning value for the current round,where the generating step includes generating, as the winning value, a plurality of values from the predefined enumeration of values,where at least one of those plurality of values is generated as a random value outside the predefined enumeration of values, wherein said random value is algebraically manipulated so that it falls within the predefined enumeration of values,D. identifying one or more of the entries for the current round nearest the winning value, where the identifying step includes reordering within each entry the plurality of values making up that entry and reordering within the winning value the plurality of values making up that value, andE. designating one or more of the entries nearest the winning value as winning entries for the current round.
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Abstract
Methods and apparatus of gaming implementable on or in connection with a computer social network prose for accepting entries, until a volume of those entries exceeds a prescribed limit; generating a winning value; identifying one or more of the entries nearest the winning value; and designating one or more of the entries nearest the winning value as winning entries. The entries can be accepted from one or more contestants and/or they can be generated on behalf of those contestants. Each of the entries can comprise one or more values from a predefined enumeration of values. That enumeration of values can, according to related aspects of invention, comprise values, each between a low numerical value and a high numerical value.
24 Citations
17 Claims
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1. A method of gaming, comprising:
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executing on a set of one or more computers the steps of; A. accepting one or more entries for a current round from each of a plurality of contestants, where the accepting step comprises accepting, as each said entry, one or more values from a predefined enumeration of values, B. discontinuing accepting entries from the plurality of contestants for the current round when a combined volume of entries received therefrom exceeds a prescribed limit, C. when the prescribed limit is reached, generating a winning value for the current round, where the generating step includes generating, as the winning value, a plurality of values from the predefined enumeration of values, where at least one of those plurality of values is generated as a random value outside the predefined enumeration of values, wherein said random value is algebraically manipulated so that it falls within the predefined enumeration of values, D. identifying one or more of the entries for the current round nearest the winning value, where the identifying step includes reordering within each entry the plurality of values making up that entry and reordering within the winning value the plurality of values making up that value, and E. designating one or more of the entries nearest the winning value as winning entries for the current round. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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Specification