Linking virtual items to real-world items
First Claim
Patent Images
1. A method comprising:
- detecting a receipt of a first virtual ingredient of a virtual item by a user of a computer-implemented game;
identifying that a first real-world item has come within a predetermined distance of a second real-world item, the first real-world item representing the first virtual ingredient of the virtual item and the second real-world item representing a second virtual ingredient of the virtual item; and
based on the identifying, providing the user with the virtual item.
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Abstract
A method of linking virtual items to real-world items is disclosed. A real-world item is associated with a virtual item of a virtual world of a computer-implemented game. A location-based action involving the real-world item is reflected in the virtual world of the computer implemented game.
149 Citations
12 Claims
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1. A method comprising:
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detecting a receipt of a first virtual ingredient of a virtual item by a user of a computer-implemented game; identifying that a first real-world item has come within a predetermined distance of a second real-world item, the first real-world item representing the first virtual ingredient of the virtual item and the second real-world item representing a second virtual ingredient of the virtual item; and based on the identifying, providing the user with the virtual item. - View Dependent Claims (2, 3, 4)
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5. A system comprising:
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a processor-implemented game networking system configured to; detect a receipt of a first virtual ingredient of a virtual item by a user of a computer-implemented game; identify that a first real-world item has come within a predetermined distance of a second real-world item, the first real-world item representing the first virtual ingredient of the virtual real-world item and the second real-world item representing a second virtual ingredient of the virtual item; and based on the identifying, providing the user with the virtual item. - View Dependent Claims (6, 7, 8)
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9. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
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detecting a receipt of a first virtual ingredient of a first virtual item by a player character of a user of a computer-implemented game; identifying that a first real-world item has come within a predetermined distance of a second real-world item, the first real-world item representing the first virtual ingredient of the virtual item and the second real-world item representing a second virtual ingredient of the virtual item; and based on the identifying, providing the user with the virtual item. - View Dependent Claims (10, 11, 12)
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Specification