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Apparatuses, methods and systems for an online game manager

  • US 8,556,724 B2
  • Filed: 09/30/2010
  • Issued: 10/15/2013
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A processor-implemented user server migration method to transform user social graph data into user migration, comprising:

  • obtaining, for processing a user server migration request for a user having client data and state associated with a game being executed by a current server, at least;

    user social graph data identifying co-users, and online activity pattern data associated with the user and the co-users; and

    server load indices of servers associated with the co-users, and server load analysis rules;

    identifying a subset of the servers as non-overloaded transfer candidate servers by analyzing the server load indices using the server load analysis rules;

    calculating, via a processor, a transfer candidate server score for each of the non-overloaded transfer candidate servers using the user social graph data and the online activity pattern data associated with the user and the co-users;

    selecting, based on the transfer candidate server scores, one of the non-overloaded transfer candidate servers for migrating the user;

    freezing client-server interaction for the game being executed by the current server and saving the client data and state of the user associated with the game;

    migrating client data and state associated with the user to the selected non-overloaded transfer candidate server;

    unfreezing client-server interaction for the game for execution at the selected non-overloaded transfer candidate server using the client data and state.

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