Storage medium storing game program and game apparatus therefor
First Claim
1. A non-transitory storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface, wherein a storage device of the game apparatus stores shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and also stores a default reference value corresponding to the each of the plurality of reference patterns, the storage medium storing the game program for causing the computer to perform:
- calculating an input graphic drawn on the input surface by using the positions detected by the input device;
calculating, for each of the plurality of reference patterns, a score related to a degree of similarity between a shape of one of the plurality of reference patterns indicated by the shape data stored in the storage device and a shape of the input graphic;
setting a reference value for each of the plurality of reference patterns by adjusting the default reference value of each of the plurality of reference patterns by a respective adjustment amount, the respective adjustment amounts being variable as between different reference patterns in the plurality of reference patterns;
identifying the shape of the input graphic from among the plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the score and the set reference value as an offset to the score; and
performing a game process in accordance with the identified shape.
1 Assignment
0 Petitions
Accused Products
Abstract
The present invention is a storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface. The game apparatus calculates an input graphic drawn on the input surface by using the positions detected by the input device. The game apparatus further calculates a degree of similarity between a share of each reference pattern indicated by previously stored shape data and a shape of the input graphic. Also, the game apparatus sets a reference value to each of the reference patterns. The game apparatus identifies the shape of the input graphic from among a plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the degree of similarity and the reference value set to one process is performed in accordance with the identified shape.
-
Citations
33 Claims
-
1. A non-transitory storage medium storing a game program to be executed by a computer in a game apparatus comprising an input device for detecting positions designated by a player on an input surface, wherein a storage device of the game apparatus stores shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and also stores a default reference value corresponding to the each of the plurality of reference patterns, the storage medium storing the game program for causing the computer to perform:
-
calculating an input graphic drawn on the input surface by using the positions detected by the input device; calculating, for each of the plurality of reference patterns, a score related to a degree of similarity between a shape of one of the plurality of reference patterns indicated by the shape data stored in the storage device and a shape of the input graphic; setting a reference value for each of the plurality of reference patterns by adjusting the default reference value of each of the plurality of reference patterns by a respective adjustment amount, the respective adjustment amounts being variable as between different reference patterns in the plurality of reference patterns; identifying the shape of the input graphic from among the plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the score and the set reference value as an offset to the score; and performing a game process in accordance with the identified shape. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 25, 26, 27, 28, 29, 30, 31, 32, 33)
-
-
9. A game apparatus comprising an input device for detecting positions designated by a player on an input surface, comprising:
-
a processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; store shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and store a default reference value corresponding to each of the plurality of reference patterns; calculate an input graphic drawn on the input surface by using the positions detected by the input device; calculate for each of the plurality of reference patterns, a score related to a degree of similarity between a shape of one of the plurality of reference patterns indicated by the shape data stored in the storage device and a shape of the input graphic; set a reference value for each of the plurality of reference patterns by adjusting the default reference value of each of the plurality of reference patterns by a respective adjustment amount, the respective adjustment amounts being variable as between different reference patterns in the plurality of reference patterns; identify the shape of the input graphic from among the plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality or reference patterns through using the score and the set reference value as an offset to the score; and perform a game process in accordance with the identified shape. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A method for operating a game apparatus which includes at least one processor and a memory, an input device for detecting positions designated by a player on an input surface, and a storage device for storing shape data indicating, for a plurality of reference patterns, a shape of a reference pattern among the plurality of reference patterns, and for storing a default reference value corresponding to each of the plurality of reference patterns, the method comprising:
-
calculating an input graphic drawn on the input surface by using the positions detected by the input device; calculating, for each of the plurality of reference patterns, a score related to a degree of similarity between a shape of one of the plurality of reference patterns indicated by the shape data stored in the storage device and a shape of the input graphic; setting a reference value for each of the plurality of reference patterns by adjusting the default reference value of each of the plurality of reference patterns by a respective adjustment amount, the respective adjustment amounts being variable as between different reference patterns in the plurality of reference patterns; identifying, in connection with the at least one processor, the shape of the input graphic from among the plurality of reference patterns by using a result obtained by performing a predetermined calculation for each of the plurality of reference patterns through using the score and the set reference value as an offset to the score; and performing a game process on the game apparatus in connection with the at least one processor and in accordance with the shape identified. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
-
Specification