Systems and methods of providing collaborative consumer-controlled advertising environments
First Claim
1. An advertising device comprising:
- memory; and
a processor associated with the memory, the processor adapted to;
determine which devices associated with a plurality of users are capable of joining a virtual world environment;
invite a user of the plurality of users having a device capable of joining the virtual world environment to participate in a collaborative virtual world environment;
render and distribute the collaborative virtual environment to an invited user;
synchronize an advertisement with the collaborative virtual world environment; and
execute the advertisement within the collaborative virtual world environment as the invited user interacts with a media stream, wherein the advertisement is played to the invited user within the collaborative virtual world environment and the media stream is separate from the collaborative virtual world environment.
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Accused Products
Abstract
Targeted or other advertising may comprise one or more advertisements presented to multiple users in a virtual world environment such that participating users can interact with one another and/or with executed advertisements. Groups of users may be invited to participate in collaborative virtual world environments based on consumer contact lists or profiles establishing matching preferences for such groups. Synchronized data may be narrowcasted or broadcasted to invited users. Such data may define one or more virtual world environments as well as traditional and/or virtual world advertisements for execution in the shared environment(s). Advertisements may be selected based on one or more consumer preferences associated with one or more of the users participating in the shared virtual world environment.
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Citations
28 Claims
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1. An advertising device comprising:
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memory; and a processor associated with the memory, the processor adapted to; determine which devices associated with a plurality of users are capable of joining a virtual world environment; invite a user of the plurality of users having a device capable of joining the virtual world environment to participate in a collaborative virtual world environment; render and distribute the collaborative virtual environment to an invited user; synchronize an advertisement with the collaborative virtual world environment; and execute the advertisement within the collaborative virtual world environment as the invited user interacts with a media stream, wherein the advertisement is played to the invited user within the collaborative virtual world environment and the media stream is separate from the collaborative virtual world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of configuring a collaborative advertising environment, comprising:
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determining which devices associated with a plurality of users are capable of joining a virtual world environment; inviting a user of the plurality of users having a device capable of joining the virtual world environment to participate in a collaborative virtual world environment; rendering and distributing by a computing device the collaborative virtual world environment to an invited user; synchronizing by the computing device an advertisement with the collaborative virtual world environment; and executing by the computing device the advertisement within the collaborative virtual world environment as the invited user interacts with a media stream, wherein the advertisement is played to the invited user within the collaborative virtual world environment and the media stream is separate from the collaborative virtual world environment. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28)
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Specification