Game system and game information storage medium used for same
First Claim
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1. A game system comprising:
- a portable, hand-held, motion sensing gaming device including;
a housing configured to be held in at least one hand of a user;
a first motion sensor embodied in the housing and configured to generate a first output in response to movement of the housing in at least one direction;
said first motion sensor including at least one stationary contact and a spherical contact, said spherical contact being disposed in said first motion sensor so as to be movable between a first position, where there is no connection with the at least one stationary contact and a second position, where there is a connection with said at least one stationary contact in response to movement of the housing in said at least one direction;
a second motion sensor embodied in the housing and configured to generate a second output in response to movement of the housing;
memory embodied in said housing for storing an identifying number;
a wireless transmitter embodied in said housing for transmitting at least said identifying number and information based on at least one of the first and second output; and
a remotely located system including;
a wireless receiver configured to receive said identifying number and said output information,a memory for storing information associated with a plurality of identifying numbers; and
a processor configured to access information from said memory that is associated with said identifying number received by said wireless receiver by comparing the received identification number with said plurality of identifying numbers, said processor configured to generate game-related data for communication to a user, said game-related data including information related to at least one characteristic of game play based upon at least the information accessed that is associated with said identifying number.
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Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
86 Citations
9 Claims
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1. A game system comprising:
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a portable, hand-held, motion sensing gaming device including; a housing configured to be held in at least one hand of a user; a first motion sensor embodied in the housing and configured to generate a first output in response to movement of the housing in at least one direction;
said first motion sensor including at least one stationary contact and a spherical contact, said spherical contact being disposed in said first motion sensor so as to be movable between a first position, where there is no connection with the at least one stationary contact and a second position, where there is a connection with said at least one stationary contact in response to movement of the housing in said at least one direction;a second motion sensor embodied in the housing and configured to generate a second output in response to movement of the housing; memory embodied in said housing for storing an identifying number; a wireless transmitter embodied in said housing for transmitting at least said identifying number and information based on at least one of the first and second output; and a remotely located system including; a wireless receiver configured to receive said identifying number and said output information, a memory for storing information associated with a plurality of identifying numbers; and a processor configured to access information from said memory that is associated with said identifying number received by said wireless receiver by comparing the received identification number with said plurality of identifying numbers, said processor configured to generate game-related data for communication to a user, said game-related data including information related to at least one characteristic of game play based upon at least the information accessed that is associated with said identifying number. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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Specification