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Replicating changes between corresponding objects

  • US 8,564,621 B2
  • Filed: 08/11/2010
  • Issued: 10/22/2013
  • Est. Priority Date: 08/11/2010
  • Status: Active Grant
First Claim
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1. A computer-implemented method of communicating content, the method comprising:

  • creating a virtual object in a virtual world based on a real-world object existing outside the virtual world;

    associating the virtual object with a first avatar in the virtual world;

    synchronizing, by operation of one or more computer processors, the virtual object with the real-world object such that one or more changes to one of the objects are reflected in the other object, wherein said synchronizing comprises;

    receiving a request from a user associated with the first avatar to view a current viewing position of the first avatar in the virtual object, andin response to receiving the request, updating a state of the real-world object based on the current viewing position;

    and transferring possession of the virtual object from the first avatar to a second avatar in the virtual world.

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