Method and system of managing a game session
First Claim
1. A learning plaything which is configured to communicate with similar learning playthings during a game session, comprising:
- a reader which reads a plurality of data marks indicative of a plurality of playing abilities, and including a card slot for hosting at least one of a plurality of cards marked with said plurality of data marks, and an ejection mechanism for ejecting said at least one card of said plurality of cards;
a memory for storing said plurality of playing abilities;
a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session;
a management module which uses said at least one wireless connection to coordinate an outcome to said game session with said at least one other learning plaything according to said stored plurality of playing abilities; and
at least one presentation unit which presents at least one plaything action according to said outcome, said at least one plaything action comprising instructing said ejection mechanism to eject said at least one card.
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Accused Products
Abstract
A learning plaything set to communicate with similar learning playthings during a game session. The learning plaything comprises a reader which reads a plurality of data marks indicative of a plurality of playing abilities, a memory for storing the plurality of playing abilities, a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session, a management module which uses the at least one wireless connection to coordinate an outcome to the game session with the at least one other learning plaything according to the stored plurality of playing abilities, and at least one presentation unit which presents at least one plaything action according to the outcome.
22 Citations
21 Claims
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1. A learning plaything which is configured to communicate with similar learning playthings during a game session, comprising:
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a reader which reads a plurality of data marks indicative of a plurality of playing abilities, and including a card slot for hosting at least one of a plurality of cards marked with said plurality of data marks, and an ejection mechanism for ejecting said at least one card of said plurality of cards; a memory for storing said plurality of playing abilities; a communication unit which establishes at least one wireless connection with another communication unit of at least one other learning plaything during a game session; a management module which uses said at least one wireless connection to coordinate an outcome to said game session with said at least one other learning plaything according to said stored plurality of playing abilities; and at least one presentation unit which presents at least one plaything action according to said outcome, said at least one plaything action comprising instructing said ejection mechanism to eject said at least one card. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An interactive system for providing entertainment to a plurality of participants, the interactive system comprising:
a plurality of learning playthings which are set to communicate with one another during a game session, each said learning plaything having; a reader which reads a plurality of data marks indicative of a plurality of playing abilities, and including a card slot for hosting at least one of a plurality of cards, each of said cards marked with said plurality of data marks, and an ejection mechanism for ejecting said at least one card of said plurality of cards; a memory for storing said plurality of playing abilities; a communication unit which establishes a wireless connection with another communication unit of at least one other learning plaything during a game session; a management module which uses said wireless connection to coordinate at least one plaything action with said at least one other learning plaything according to said stored plurality of playing abilities; and at least one presentation unit which presents said at least one plaything action comprising instructing said ejection mechanism to eject said at least one card.
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14. A method of managing an interactive game among a plurality of participants, comprising:
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loading a plurality of different playing abilities into a plurality of different learning playthings by allowing a card reader of each said different learning plaything to read at least one data mark from at least one card loaded by a user into said card reader of each said different learning plaything, said at least one data mark indicative of at least one of said plurality of different playing abilities; establishing at least one wireless connection between said plurality of learning playthings to transfer information about said plurality of loaded different playing abilities from at least one of said plurality of learning playthings to another; calculating, during a game session between said plurality of learning playthings, an outcome to said game session according to said plurality of different playing abilities; and instructing at least one of said plurality of different learning playthings to present at least one plaything action according to said outcome, said at least one at least one card. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21)
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Specification