Game unit with controller-determined characters
First Claim
1. An electronic game apparatus for providing a game simulation on a monitor device, the game simulation including movements of one or more characters within a game environment, the game apparatus comprising:
- a plurality of player input devices including at least a first type of player input device and a second type of player input device, each type of player input device having a plurality of buttons that are configured to be manipulated by hands of a player, thereby producing a plurality of player input signals for moving at least one of the one or more characters within the game environment; and
a base unit coupled to the player input devices and including a game processor configured to receive the plurality of player input signals and to determine therefrom the game simulation, the game processor being further configured to transmit output signals representative of the game simulation to the monitor device, the one or more characters in the game simulation including at least one of a first player character and a second player character, the game simulation including at least one ofmovements of the first player character based upon first player input signals from the first type of player input device, the first player character being selectable from a first group of player characters corresponding to only the first type of player input device, andmovements of the second player character based upon second player input signals from the second type of player input device, the second player character being selectable from a second group of player characters corresponding to only the second type of player input device, the second group of player characters being different from the first group of player characters.
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Accused Products
Abstract
An electronic game apparatus. The apparatus may include at least a first player input device and a second player input device. Each player input device may have a plurality of buttons adapted to be manipulated by a player, thereby producing player input signals for moving one or more characters within the game environment. The apparatus may also include a base unit coupled to the player input devices. The base unit may include a game processor adapted to receive the plurality of player input signals and to determine therefrom a game simulation. The game processor may transmit output signals representative of the game simulation to a monitor device. Optionally the game simulation may include movements of at least one of the first player and the second player character based upon input signals from the corresponding player input device. Each player character may be selectable from different groups of player characters.
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Citations
22 Claims
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1. An electronic game apparatus for providing a game simulation on a monitor device, the game simulation including movements of one or more characters within a game environment, the game apparatus comprising:
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a plurality of player input devices including at least a first type of player input device and a second type of player input device, each type of player input device having a plurality of buttons that are configured to be manipulated by hands of a player, thereby producing a plurality of player input signals for moving at least one of the one or more characters within the game environment; and a base unit coupled to the player input devices and including a game processor configured to receive the plurality of player input signals and to determine therefrom the game simulation, the game processor being further configured to transmit output signals representative of the game simulation to the monitor device, the one or more characters in the game simulation including at least one of a first player character and a second player character, the game simulation including at least one of movements of the first player character based upon first player input signals from the first type of player input device, the first player character being selectable from a first group of player characters corresponding to only the first type of player input device, and movements of the second player character based upon second player input signals from the second type of player input device, the second player character being selectable from a second group of player characters corresponding to only the second type of player input device, the second group of player characters being different from the first group of player characters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of playing an electronic game, comprising:
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transmitting a plurality of first player input signals from a first type of player input device; receiving the plurality of first player input signals at a base unit; transmitting a plurality of second player input signals from a second type of player input device; receiving the plurality of second player input signals at the base unit; determining a game simulation that includes movements of at least one of a first player character and a second player character within a game environment, the first player character being selectable from a first group of player characters corresponding to only the first type of player input device, the movements of the first player character based upon the plurality of first player input signals, and the second player character being selectable from a second group of player characters corresponding to only the second type of player input device, the second group of player characters being different from the first group of player characters, the movements of the second player character based upon the plurality of second player input signals; transmitting output signals representative of the game simulation to a monitor device; and displaying the game simulation on the monitor device. - View Dependent Claims (12, 13)
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14. An electronic game apparatus for providing a game simulation on a monitor device, the game simulation including movements of a player character within a game environment, the game apparatus comprising:
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a plurality of player input devices including at least a first type of player input device and a second type of player input device, each type of player input device being configured to be manipulated by a player, each type of player input device transmitting a plurality of input signals that include an identification signal and a plurality of player input signals for moving the player character within the game environment, each type of player input device including at least a first player connection and a second player connection, each player connection configured to transmit one of the plurality of player input signals; and a base unit configured to be removably coupled to a selected one of the first type of player input device and the second type of player input device, the base unit including a first base connection and a second base connection that are configured to electrically couple to the first player connection and the second player connection, respectively, of the selected one of the first type of player input device and the second type of player input device, the base unit further including a game processor configured to receive the plurality of input signals and to determine therefrom the game simulation, the game processor being further configured to transmit output signals representative of the game simulation to the monitor device, wherein the first type of player input device is configured to transmit the identification signal on the first player connection, wherein the second type of player input device is configured to transmit the identification signal on the second player connection, wherein the game simulation includes movements of a first player character when the identification signal is transmitted on the first player connection, the game processor being configured to receive the identification signal transmitted on the first player connection and provide a player of the first type of player input device with a first group of player characters, the first group of player characters being associated with only the identification signal transmitted on the first player connection prior to the first type of player input device transmitting any of the plurality of input signals, the first player character being selectable from the first group of player characters corresponding to a depiction associated with the first type of player input device, and wherein the game simulation includes movements of a second player character when the identification signal is transmitted on the second player connection, the game processor being configured to receive the identification signal transmitted on the second player connection and provide a player of the second type of player input device with a second group of player characters, the second group of player characters being associated with only the identification signal transmitted on the second player connection prior to the second type of player input device transmitting any of the plurality of input signals, the second player character being selectable from the second group of player characters corresponding to a depiction associated with the second type of player input device, the second group of player characters being different from the first group of player characters. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A method, comprising:
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transmitting an identification signal from a selected one of a plurality of player input devices, the player input devices including a first type of player input device and a second type of player input device, each type of player input device including at least a first player connection and a second player connection, each player connection being configured to transmit one of a plurality of player input signals for moving a player character within a game environment, the first player connection of the first type of player input device being also configured to transmit the identification signal and the second player connection of the second type of player input device being also configured to transmit the identification signal; transmitting the plurality of player input signals; receiving the identification signal and the plurality of player input signals at a base unit that includes a first base connection and a second base connection that are removably connected to the first player connection and the second player connection, respectively, of a selected one of the first type of player input device and the second type of player input device, determining a game simulation based upon the received plurality of player input signals and the received identification signal; wherein the game simulation includes movements of a first player character when the identification signal is transmitted on the connected first player connection, the first player character being selectable from a first group of player characters corresponding to only the identification signal transmitted on the connected first player connection, the first group of player characters being associated with only the identification signal transmitted on the connected first player connection prior to the (i) transmitting an identification signal from a selected one of a plurality of player input devices and (ii) transmitting the plurality of player input signals, and wherein the game simulation includes movements of a second player character when the identification signal is transmitted on the connected second player connection, the second player character being selectable from a second group of player characters corresponding to only the identification signal transmitted on the connected second player connection, the second group of player characters being associated with only the identification signal transmitted on the connected second player connection prior to the (i) transmitting an identification signal from a selected one of a plurality of player input devices and (ii) transmitting the plurality of player input signals, the second group of player characters including at least one character different from any character of the first group of player characters, and the first group of player characters including at least one character different from any character of the second group of player characters; transmitting output signals representative of the game simulation to a monitor device; and displaying the game simulation on the monitor device. - View Dependent Claims (21, 22)
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Specification