System and method for connecting gaming devices to a network for remote play
First Claim
Patent Images
1. A method of resuming an interrupted gaming session, the method comprising:
- generating gaming state information indicative of a state of a game at one or more points in a gaming session on a first gaming device;
encrypting the gaming state information;
transmitting the encrypted gaming state information from the first gaming device;
receiving the encrypted gaming state information at a receiving gaming device;
decrypting the gaming state information at the receiving gaming device; and
loading the game state information into the receiving gaming device to resume the gaming session based on the loaded game state information.
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Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
160 Citations
28 Claims
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1. A method of resuming an interrupted gaming session, the method comprising:
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generating gaming state information indicative of a state of a game at one or more points in a gaming session on a first gaming device; encrypting the gaming state information; transmitting the encrypted gaming state information from the first gaming device; receiving the encrypted gaming state information at a receiving gaming device; decrypting the gaming state information at the receiving gaming device; and loading the game state information into the receiving gaming device to resume the gaming session based on the loaded game state information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 23)
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10. A system for saving a gaming session, the system comprising:
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a data network; a processor configured to; execute at least one game; generate gaming state information indicative of a state of the gaming session at one or more points in the gaming session based on execution of at least one game; and encrypt the game state information; and a transmitter configured to transmit the encrypted gaming state information over a data network. - View Dependent Claims (11, 12, 13, 24)
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14. A system for resuming a game, the system comprising:
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a receiver configured to receive gaming state information indicative of a state of one or more points in a gaming session of at least one game; and a processor configured to; decrypt the game state information; and load the game state information and resume execution of at least one game based on the game state information. - View Dependent Claims (15, 16, 17, 18, 25, 26)
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19. A system for saving a gaming session, the system comprising:
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means for executing at least one game; means for generating game state information indicative of a state of the game at a given point in the gaming session based on execution of at least one game; means for encrypting the gaming state information; and means for transmitting the encrypted gaming state information.
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20. A system for resuming a game, the system comprising:
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means for receiving gaming state information indicative of a state of the game at one or more points of a gaming session on a first gaming device; means for decrypting the gaming state information; and means for loading the gaming state information and resuming execution of at least one game based on the gaming state information.
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21. A method of saving a gaming session, the method comprising:
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generating game state information indicative of a state of the game at one or more points in the gaming session; encrypting the game state information; and transmitting the gaming state to a second device.
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22. A method of resuming a gaming session on a first gaming device, the method comprising:
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receiving encrypted game state information from a host gaming device, the game state information indicative of a state of a game at one or more points in a gaming session; decrypting the game state information; and loading the game state information to resume the gaming session on the first gaming device.
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27. A gaming system comprising:
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a receiver configured to receive, from a first device, encrypted gaming state information indicative of a state of a game at one or more points in a gaming session; a storage configured to store the encrypted gaming state information; wherein the receiver is further configured to receive, from a second device, request information indicative of a request to resume a gaming session; at least one processor configured to verify the second device based, at least in part, on the request information; and a transmitter configured to transmit the encrypted gaming state information to the second device. - View Dependent Claims (28)
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Specification