Proximity tag race system and method
First Claim
1. A method for playing a race game, comprising:
- designating a starting line, a finishing line, and a set of physical game play boundaries between the starting line and the finishing line;
outfitting each of at least two runners with a locator device, wherein the at least two runners include one or more runners of a first type and one or more runners of a second type, and wherein the locator device is configured to determine its physical location within the set of physical game play boundaries between the starting line and the finishing line;
for each of the one or more runners of the first type or of the second type, accruing, by at least one processor, a first predetermined number of points for covering a predetermined distance within the set of physical game play boundaries between the starting line and the finishing line, the predetermined distance determined by the locator device; and
depleting, by the at least one processor, a second predetermined number of points from a first runner of the first type or of the second type when tagged by a second runner of the first type or a third runner of the second type, wherein the first runner is tagged by the second runner or the third runner based on;
(i) a proximity between the first runner and the second runner or the third runner, determined by the locator devices of the first runner and the second runner or the third runner, without the second runner or the third runner physically contacting the first runner, and (ii) a rate of change in at least one of a velocity and a direction of the second or third runners toward the first runner being greater than a respective rate of change in velocity and direction of the first runner in proximity to the second or third runners.
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Accused Products
Abstract
A method for playing a game comprises outfitting at least two runners each with a locator device, accruing a number of running points to each runner for covering a predetermined distance within a game playing boundary and depleting a predetermined number of points from a runner who is ‘tagged’ by another runner in his/her proximity based on the locator device. The method also comprises awarding the depleted points to the other runner tagging the runner, wherein the number of points awarded for tagging a runner are greater than the number of points accrued for covering the predetermined distance to encourage tagging. The method additionally comprises awarding a predetermined number of points to a tagging runner who'"'"'s rate of change in at least one of velocity and direction toward another runner in his/her proximity is greater than the other runner'"'"'s respective rate of change in velocity and direction.
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Citations
20 Claims
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1. A method for playing a race game, comprising:
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designating a starting line, a finishing line, and a set of physical game play boundaries between the starting line and the finishing line; outfitting each of at least two runners with a locator device, wherein the at least two runners include one or more runners of a first type and one or more runners of a second type, and wherein the locator device is configured to determine its physical location within the set of physical game play boundaries between the starting line and the finishing line; for each of the one or more runners of the first type or of the second type, accruing, by at least one processor, a first predetermined number of points for covering a predetermined distance within the set of physical game play boundaries between the starting line and the finishing line, the predetermined distance determined by the locator device; and depleting, by the at least one processor, a second predetermined number of points from a first runner of the first type or of the second type when tagged by a second runner of the first type or a third runner of the second type, wherein the first runner is tagged by the second runner or the third runner based on;
(i) a proximity between the first runner and the second runner or the third runner, determined by the locator devices of the first runner and the second runner or the third runner, without the second runner or the third runner physically contacting the first runner, and (ii) a rate of change in at least one of a velocity and a direction of the second or third runners toward the first runner being greater than a respective rate of change in velocity and direction of the first runner in proximity to the second or third runners. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-readable medium having computer readable instructions stored thereon, which when executed by at least one processor, causes the at least one processor to perform operations for playing a race game, comprising:
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designating a starting line, a finishing line, and a set of physical game play boundaries between the starting line and the finishing line; associating each of at least two runners with a locator device, wherein the at least two runners include one or more runners of a first type and one or more runners of a second type, and wherein the locator device is configured to determine its physical location within the set of physical game play boundaries between the starting line and the finishing line; for each of the one or more runners of the first type or of the second type, accruing, by the least one processor, a first predetermined number of points for covering a predetermined distance within the set of physical game play boundaries between the starting line and the finishing line, the predetermined distance determined by the locator device; and depleting, by the at least one processor, a second predetermined number of points from a first runner of the first type or of the second type when tagged by a second runner of the first type or a third runner of the second type, wherein the first runner is tagged by the second runner or the third runner based on;
(i) a proximity between the first runner and the second runner or the third runner, determined by the locator devices of the first runner and the second runner or the third runner, without the second runner or the third runner physically contacting the first runner, and (ii) a rate of change in at least one of a velocity and a direction of the second or third runners toward the first runner being greater than a respective rate of change in velocity and direction of the first runner in proximity to the second or third runners. - View Dependent Claims (19)
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20. A system for playing a race game, comprising:
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a plurality of locator devices; and a processor configured to; designate a starting line, a finishing line, and a set of physical game play boundaries between the starting line and the finishing line; associate each of at least two runners with a respective one of the plurality of locator devices, wherein the at least two runners include one or more runners of a first type and one or more runners of a second type, and wherein each of the locator devices are configured to determine their physical location within the set of physical game play boundaries between the starting line and the finishing line; for each of the one or more runners of the first type or of the second type, accrue a first predetermined number of points for covering a predetermined distance within the set of physical game play boundaries between the starting line and the finishing line, the predetermined distance determined by the locator device; and deplete a second predetermined number of points from a first runner of the first type or of the second type when tagged by a second runner of the first type or a third runner of the second type, wherein the first runner is tagged by the second runner or the third runner based on;
(i) a proximity between the first runner and the second runner or the third runner, determined by the locator devices of the first runner and the second runner or the third runner, without the second runner or the third runner physically contacting the first runner, and (ii) a rate of change in at least one of a velocity and a direction of the second or third runners toward the first runner being greater than a respective rate of change in velocity and direction of the first runner in proximity to the second or third runners.
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Specification