Time based casino wagering with optional reinvestment
First Claim
1. A method of providing a game session on a gaming machine, comprising:
- activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session lasting an amount of time determined by the provided credit of playing time;
maintaining session credit meters during the game session;
placing a wager during the game session;
enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to selectively increase the potential outcome otherwise, andgenerating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome.
3 Assignments
0 Petitions
Accused Products
Abstract
Time Based Wagering with Optional Reinvestment allows casino players to play their favorite casino games in a mixed time-based and credit-based fashion. The player purchases a contract for a window of time on the gaming machine at a set price that guarantees him or her the ability to play at a pace of his choosing over the entire duration of his contract. As the player accumulates winnings dining the execution of the time contract, the player may elect to protect his or her accrued winnings by cashing them out at the end of his contract or may elect to re-invest part or all of his accrued winnings for the opportunity to achieve even larger wins as the time contract progresses. The player may activate this optional feature by placing additional wagers via a dynamic wager selection menu.
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Citations
67 Claims
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1. A method of providing a game session on a gaming machine, comprising:
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activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session lasting an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; placing a wager during the game session; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to selectively increase the potential outcome otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming machine, comprising:
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at least one processor; at least one data storage device coupled to the at least one processor; a plurality of processes spawned by the at least one processor, the processes including processing logic for, in combination with the at least one data storage device; activating a game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session lasting an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; enabling a wager to be placed during the game session; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to selectively increase the potential outcome otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome.
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17. A method of providing a game session on a gaming machine, comprising:
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activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session enabling the player to play a game on the gaming machine for an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; monitoring the game during the game session to detect when a wager triggering interactions occur within the game; placing a wager when a wager triggering interaction is detected, an amount of the placed wager being a function of elapsed time; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to place the extra bet otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A gaming machine, comprising:
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at least one processor; at least one data storage device coupled to the at least one processor; a plurality of processes spawned by the at least one processor, the processes including processing logic for, in combination with the at least one data storage device; activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session enabling the player to play a game on the gaming machine for an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; monitoring the game during the game session to detect when wager triggering interactions occur within the game; placing a wager when a wager triggering interaction is detected, an amount of the placed wager being a function of elapsed time; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to place the extra bet otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome.
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35. A method of providing a game session on a gaming machine, comprising:
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accepting an amount of money from a player of the gaming machine and setting a length of the game session according to the amount of money accepted from the player; maintaining session credit meters during the game session; enabling the player to set a pace at which wagers are placed during the game session and setting an amount of each wager according to the pace set by the player; selectively providing the player with opportunities to place extra bets to increase potential outcomes of the placed wagers when the session credit meters indicate a sufficient number of credits, and generating random outcomes for the wagers and updating the session credit meters according to the wagers placed, any extra bets placed, at least one selected paytable and the generated random outcomes. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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47. A gaming machine, comprising:
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at least one processor; at least one data storage device coupled to the at least one processor; a plurality of processes spawned by the at least one processor, the processes including processing logic for, in combination with the at least one data storage device; accepting an amount of money from a player of the gaming machine and setting a length of the game session according to the amount of money accepted from the player; maintaining session credit meters during the game session; enabling the player to set a pace at which wagers are placed during the game session and setting an amount of each wager according to the pace set by the player; selectively providing the player with opportunities to place extra bets to increase potential outcomes of the placed wagers when the session credit meters indicate a sufficient number of credits, and generating random outcomes for the wagers and updating the session credit meters according to the wagers placed, any extra bets placed, at least one selected paytable and the generated random outcomes.
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48. A method of providing a game session on a gaming machine, comprising:
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activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session lasting an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; placing a wager during the game session; determining an amount of the wager placed during the game session as a function of elapsed time; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to selectively increase the potential outcome otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66)
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67. A gaming machine, comprising:
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at least one processor; at least one data storage device coupled to the at least one processor; a plurality of processes spawned by the at least one processor, the processes including processing logic for, in combination with the at least one data storage device; activating the game session on the gaming machine with a credit of playing time provided by a player of the gaming machine, the game session lasting an amount of time determined by the provided credit of playing time; maintaining session credit meters during the game session; placing a wager during the game session; determining an amount of the wager placed during the game session as a function of elapsed time; enabling the player to place an extra bet to selectively increase a potential outcome of the wager when the session credit meters indicate an amount of credits that is larger than a predetermined amount and disabling the player'"'"'s ability to selectively increase the potential outcome otherwise, and generating a random outcome for the wager and updating the session credit meters according to the wager placed, any extra bet placed, a selected paytable and the generated random outcome.
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Specification