Hand-held game apparatus and game program
First Claim
1. A game system comprising:
- a first display area;
a second display area;
a storage device storing program instructions;
at least one processor coupled to the storage device, the at least one processor executing said program instructions to provide a game image generation section which generate plural game images representing a game map, the plural game images including a broad-range game image representing a relatively broad range in the game map and a narrow-range game image representing a relatively narrow range in the game map, the broad-range and narrow-range game images each showing the game map viewed from a common direction;
display control section coupled to the processor, the display control section being configured to display the broad-range game image on the first display area and to display the narrow-range game image on the second display area;
a coordinate detection section which detects coordinates on the first display area, the second display area or both; and
a manipulation detection section coupled to the coordinate detection section, the manipulation detection section detecting either one or both of a moving amount and a moving direction of the coordinates;
wherein the processor executes said program instructions to further provide an image control section which controls at least one of the broad-range game image or the narrow-range game image based on said either one or both of the moving amount and the moving direction.
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Accused Products
Abstract
A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled).
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Citations
26 Claims
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1. A game system comprising:
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a first display area; a second display area; a storage device storing program instructions; at least one processor coupled to the storage device, the at least one processor executing said program instructions to provide a game image generation section which generate plural game images representing a game map, the plural game images including a broad-range game image representing a relatively broad range in the game map and a narrow-range game image representing a relatively narrow range in the game map, the broad-range and narrow-range game images each showing the game map viewed from a common direction; display control section coupled to the processor, the display control section being configured to display the broad-range game image on the first display area and to display the narrow-range game image on the second display area; a coordinate detection section which detects coordinates on the first display area, the second display area or both; and a manipulation detection section coupled to the coordinate detection section, the manipulation detection section detecting either one or both of a moving amount and a moving direction of the coordinates; wherein the processor executes said program instructions to further provide an image control section which controls at least one of the broad-range game image or the narrow-range game image based on said either one or both of the moving amount and the moving direction. - View Dependent Claims (2, 3, 4, 5)
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6. A game system comprising:
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a first display area and a second display area; a storing device that stores program instructions; a computer processor coupled to the storage device, the computer processor executing the stored program instructions to provide a game image generation section which generates game images representing a game map viewed from a direction, the generated game images including a broad-range game image representing a relatively broad range in the game map viewed from the direction and a narrow-range game image representing a relatively narrow range in the game map viewed from the direction; a display control section which displays the broad-range game image on the first display area and displays the narrow-range game image on the second display area; a coordinate detection section which detects coordinates on at least either one of the first display area or the second display area; a manipulation detection section which detects either one or both of a moving amount and a moving direction of the coordinates;
from the coordinates; andan image control section which controls at least either one of the broad-range game image or the narrow-range game image based on said either one or both of the moving amount and the moving direction to thereby control the first display area to display as a first game picture the broad-range game image data and controls the second display area to display as a second game picture the narrow-range game image. - View Dependent Claims (7, 8, 9, 10)
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11. A non-transitory storage medium storing a game program for use with a game system comprising a first display area and a second display area;
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the game program comprising instructions causing a computer to perform; generating game images representing a game map viewed from a direction, the generated game images comprising a broad-range game image representing a relatively broad range in the game map viewed from the direction and a narrow-range game image representing a relatively narrow range in the game map viewed from the direction; displaying the broad-range game image on the first display area; displaying the narrow-range game image on the second display area; detecting coordinates on at least either one of the first display area or the second display area; detecting either one or both of a moving amount and a moving direction of the coordinates from the coordinates, and controlling at least one of the broad-range map or the narrow-range map based on said either one or both of the moving amount and the moving direction. - View Dependent Claims (12, 13, 14)
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15. A non-transitory storage medium storing a game program for use with a game system comprising a first display area and a second display area,
the game program comprising instructions causing a computer to perform: -
generating game images representing a game map viewed from the a direction, the generated game images comprising a broad-range game image representing a relatively broad range in the game map viewed from the direction and a narrow-range game image representing a relatively narrow range in the-game map viewed from the direction; displaying the broad-range game image on the first display area and displaying the narrow-range game image on the second display area; detecting coordinates on at least either one of the first display area and the second display area; manipulation detection which at least detects either one or both of a moving amount and a moving direction of the coordinates from the coordinates; and controlling at least either one of the broad-range game image or the narrow-range game image based on either one or both of the moving amount and the moving direction. - View Dependent Claims (16, 17, 18)
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19. A method of selectively displaying game information, comprising:
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(a) displaying a first range of game images in a first display area; (b) displaying a second range of game images in a second display area, said second range of game images being a smaller subset of the first range of game images, said first and second ranges of game images representing the game map viewed from a common direction; (c) sensing touch input coordinates to at least one of the first display area and the second display area to designate at least a moving direction and a moving amount of the coordinates; and (d) using at least one computer processor to selectively control the display of at least one of the first display area and the second display area based on at least one of the moving amount and the moving direction. - View Dependent Claims (20, 21, 22)
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23. A system for displaying a game map comprising:
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a user coordinate input detector; a manipulation processor coupled to the user coordinate input detector, the manipulation processor detecting either one or both of a moving amount and a moving direction of detected user coordinate input; and a game image generator coupled to the manipulation processor, the game image generator generating first and second images of the game map for concurrent display, the first image depicting a portion of the game map covering a first range, the second image depicting a portion of the game map covering a second range, the second range being narrower than the first range, the first and second images depicting respective game map portions from the same viewing direction, the game image generator controlling at least one of the first and second images based on the detected either one or both of the moving amount and the moving direction. - View Dependent Claims (24, 25, 26)
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Specification