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Updating virtual worlds based on interactions between real-world items

  • US 8,574,076 B2
  • Filed: 09/26/2011
  • Issued: 11/05/2013
  • Est. Priority Date: 06/30/2011
  • Status: Active Grant
First Claim
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1. A method comprising:

  • associating a first real-world item with a first virtual-world item;

    associating a second real-world item with a second virtual-world item;

    associating a combining of the first virtual-world item and the second virtual-world item with an effect on a virtual world of a computer-implemented game;

    detecting an interaction between the first real-world item and the second real-world item; and

    interpreting the interaction between the first real-world item and the second real-world item as the combining of the first virtual-world item and the second virtual-world, wherein the first virtual item is a first ingredient of a third virtual-world item and the second virtual item is a second ingredient of the third virtual-world item; and

    implementing the effect on the virtual world of the computer-implemented game based on the interpreting, wherein the third virtual-world item is consumable by the at least one of a player character of the first player of the computer-implemented game and a player character of the second player of the computer-implemented game.

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