Game controller, storage medium storing game program, and game apparatus
First Claim
Patent Images
1. A game controller used in a game machine, comprising:
- a support portion on which legs of a player are ridden;
at least four load sensors disposed at predetermined intervals below said support portion; and
a communication unit configured to transmit a load value as manipulation data detected from each of said four load sensors to said game machine.
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Abstract
A game controller includes at least four load sensors for detecting a load applied on a support board on which player'"'"'s legs are ridden, and the game controller transmits a load value detected as manipulation data by the four load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Then, game processing is performed based on the necessary quantity of computed load values.
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Citations
23 Claims
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1. A game controller used in a game machine, comprising:
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a support portion on which legs of a player are ridden; at least four load sensors disposed at predetermined intervals below said support portion; and a communication unit configured to transmit a load value as manipulation data detected from each of said four load sensors to said game machine. - View Dependent Claims (2, 3, 4, 12, 16, 17, 23)
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5. A non-transitory computer readable storage medium storing a game program executed in a computer of a game machine that performs a game using a game controller including a plurality of load sensors, wherein said game program causes said computer to execute functionality comprising:
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obtaining a detection value outputted from each of said plurality of load sensors; determining a quantity of load values necessary for game processing; computing the determined quantity of load values from a plurality of detection values; and performing game processing based on said load value. - View Dependent Claims (6, 7, 8, 9, 13)
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10. A non-transitory computer readable storage medium storing a game program executed in a computer of a game machine that performs a game using a game controller including a plurality of load sensors, wherein said game program causes said computer to execute functionality comprising:
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determining a quantity of load values necessary for game processing; transmitting a command according to the determined quantity to said game controller; obtaining the quantity of load values according to said command from said game controller; and performing game processing based on said obtained load value. - View Dependent Claims (14)
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11. A game apparatus executing a game played by a load of a player, comprising:
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a manipulation unit including a support portion on which legs of the player are ridden and a plurality of load sensors configured to detect a load applied to said support portion; a quantity determining unit configured to determine a quantity of load values necessary for game processing; a load value computing unit configured to compute the quantity of load values based on a detection value detected by each of said plurality of load sensors, the quantity of load values being determined by said quantity determining unit; and a game processing unit configured to perform the game processing based on said load value computed by said load value computing unit. - View Dependent Claims (15, 18)
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19. A game system comprising:
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a game machine; a first game controller configured to communicate directly with the game machine; and a second game controller configured to communicate directly with the game machine, the second game controller including; a support portion on which legs of a player are ridden, at least four load sensors disposed at predetermined intervals below said support portion, and a communication unit configured to transmit a load value as manipulation data detected from each of said four load sensors to said game machine. - View Dependent Claims (20)
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21. A method implemented in an information processing apparatus having one or more processors and for performing a game using a game controller including a plurality of load sensors, the method comprising:
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obtaining a detection value outputted from each of said plurality of load sensors; determining a quantity of load values necessary for game processing; computing, via the one or more processors, the determined quantity of load values from a plurality of detection values; and performing game processing based on said load value.
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22. A method implemented in an information processing apparatus having one or more processors and for performing a game using a game controller including a plurality of load sensors, the method comprising:
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determining, via the one or more processors, a quantity of load values necessary for game processing; transmitting a command according to the determined quantity to said game controller; obtaining the quantity of load values according to said command from said game controller; and performing game processing based on said obtained load value.
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Specification