Computer graphics processing methods and systems for presentation of graphic objects
First Claim
1. A method comprising:
- receiving a request for wagering information; and
causing a graphic interface screen to be displayed at a user interface, the graphic interface screen comprising;
a market betting line having a value that corresponds to a market value of an object,a high line having a value corresponding to an amount above the market value of the object,a low line having a value corresponding to an amount below the market value of the object, each of the market, high, and low lines spatially arranged on the interface screen based at least on the values of each of the lines,at least one graphic object associated with each of the betting lines, the at least one graphic object selectable for submitting at least one of;
an up bet request for wagering on one of the market value, the high line value, and the low line value achieving a level at a later time that is above the one of the market value, the high line value, and the low line value at a first time, anda down bet request for wagering on one of the market value, the high line value, and the low line value achieving a level at the later time that is below the one of the market value, the high line value, and the low line value at the first time;
odds associated with the at least one of the up bet request and the down bet request; and
refreshing automatically at least one of the market betting line, the high line, the low line, and the odds to reflect movement in the market value of the object.
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Accused Products
Abstract
Computer graphics processing systems and methods are provided for the presentation of graphic objects or text in a wagering environment. In at least one embodiment, the systems and methods present graphic objects on a graphic user interface screen that includes at least one of a plurality of betting lines, including a reference betting line, such as a market betting line having a value that corresponds to a value of a reference variable associated with an object, a high line having a value corresponding to an amount above the reference variable value, a low line having a value corresponding to an amount below the reference variable value, etc. The market, high, and low lines may be arranged spatially on the interface screen based at least on the values of each of the lines. The interface screen includes a least one computer generated graphic object associated with each of the betting lines that is selectable for submitting at least one of an up bet request and a down bet request. The at least one graphic object may be rotating or moving based on the tradeable state associated with the graphic object.
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Citations
20 Claims
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1. A method comprising:
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receiving a request for wagering information; and causing a graphic interface screen to be displayed at a user interface, the graphic interface screen comprising; a market betting line having a value that corresponds to a market value of an object, a high line having a value corresponding to an amount above the market value of the object, a low line having a value corresponding to an amount below the market value of the object, each of the market, high, and low lines spatially arranged on the interface screen based at least on the values of each of the lines, at least one graphic object associated with each of the betting lines, the at least one graphic object selectable for submitting at least one of; an up bet request for wagering on one of the market value, the high line value, and the low line value achieving a level at a later time that is above the one of the market value, the high line value, and the low line value at a first time, and a down bet request for wagering on one of the market value, the high line value, and the low line value achieving a level at the later time that is below the one of the market value, the high line value, and the low line value at the first time; odds associated with the at least one of the up bet request and the down bet request; and refreshing automatically at least one of the market betting line, the high line, the low line, and the odds to reflect movement in the market value of the object.
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2. A method comprising:
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receiving a request for wagering information; and causing a graphic interface screen to be displayed at a user interface, the graphic interface screen comprising; at least one betting line having a value that corresponds to a value of a reference variable associated with an object, at least one graphic object selectable for submitting at least one of; an up bet request for wagering on the value of the reference variable achieving a level at a later time that is above the value of the reference variable at a first time, and a down bet request for wagering on the value of the reference variable achieving a level at the later time that is below the value of the reference variable at the first time. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An apparatus, comprising:
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at least one processor; and at least one memory having instructions stored thereon which, when executed by the at least one processor, direct the at least one processor to; receive a request for wagering information; and cause the graphic interface screen to be displayed at a user interface, the graphic interface screen comprising; at least one betting line having a value that corresponds to a value of a reference variable associated with an object, at least one graphic object selectable for submitting at least one of; an up bet request for wagering on the value of the reference variable achieving a level at a later time that is above the value of the reference variable at a first time, and a down bet request for wagering on the value of the reference variable achieving a level at the later time that is below the value of the reference variable at the first time.
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Specification