Interactive action figures for gaming systems
First Claim
1. A computer gaming system comprising:
- a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that a game player maneuvers said first character in said computer game to decide a fate of said first character in said story of said computer game;
a first primary access code packaged with said first three-dimensional figure; and
an interactive computer gaming platform that plays said computer game, said interactive computer gaming platform restricting play of said computer game such that said first character is not available for play in said computer game until said first character is activated for play by accepting entry of said first primary access code into said interactive computer gaming platform.
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Accused Products
Abstract
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character'"'"'s traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
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Citations
64 Claims
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1. A computer gaming system comprising:
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a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that a game player maneuvers said first character in said computer game to decide a fate of said first character in said story of said computer game; a first primary access code packaged with said first three-dimensional figure; and an interactive computer gaming platform that plays said computer game, said interactive computer gaming platform restricting play of said computer game such that said first character is not available for play in said computer game until said first character is activated for play by accepting entry of said first primary access code into said interactive computer gaming platform. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A method of playing a computer game comprising the steps of:
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providing a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that a game player maneuvers said first character in said computer game to decide a fate of said first character in said story of said computer game; providing a first primary access code; packaging said first primary access code with said first three-dimensional figure; providing an interactive computer gaming platform that plays said computer game; restricting play by said interactive computer gaming platform of said computer game such that said first character is not available for play in said computer game until said first character is activated for play; accepting entry of said first primary access code into said interactive computer gaming platform; activating said first character by said interactive computer gaming platform based on said primary access code entered into said interactive computer gaming platform; and playing said computer game on said interactive computer gaming platform with said first character activated. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61)
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62. A computer gaming system comprising the steps of:
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means for providing a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that a game player maneuvers said first character in said computer game to decide a fate of said first character in said story of said computer game; means for providing a first primary access code for packaging said first primary access code with said first three-dimensional figure; means for providing an interactive computer gaming platform that plays said computer game; means for restricting play by said interactive computer gaming platform of said computer game such that said first character is not available for play in said computer game until said first character is activated for play; means for accepting entry of said first primary access code into said interactive computer gaming platform; means for activating said first character by said interactive computer gaming platform based on said primary access code entered into said interactive computer gaming platform; and means for playing said computer game on said interactive computer gaming platform with said first character activated.
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63. A computer gaming system comprising:
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a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that the system allows a first character to be maneuvered in said computer game in said story; a first primary access code packaged with said first three-dimensional figure; an interactive computer gaming platform that plays said computer game, said interactive computer gaming platform restricting play of said computer game such that said first character is not available for play in said computer game until said first character is activated for play by accepting entry of said first primary access code into said interactive computer gaming platform; a figure accessory that is a representation in three dimensions of an accessory used in conjunction with said first character of said computer game; and a secondary access code packaged with said figure accessory;
whereinsaid interactive computer gaming platform further adds an ability associated with said figure accessory to said first character of said computer game when said added ability is activated by accepting entry of said secondary access code into said interactive computer gaming platform.
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64. A method of playing a computer game comprising the steps of:
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providing a first three-dimensional figure that is a representation in three dimensions of a first character of a computer game, said first character of said computer game being a controllable character of a story defined by said computer game such that the computer game allows said first character to be maneuvered in the story of said computer game; providing a first primary access code; packaging said first primary access code with said first three-dimensional figure; providing an interactive computer gaming platform that plays said computer game; restricting play by said interactive computer gaming platform of said computer game such that said first character is not available for play in said computer game until said first character is activated for play; accepting entry of said first primary access code into said interactive computer gaming platform; activating said first character by said interactive computer gaming platform based on said primary access code entered into said interactive computer gaming platform; providing a figure accessory that is a representation in three dimensions of an accessory used in conjunction with said first character of said computer game; providing a secondary access code; packaging said secondary access code with said figure accessory; accepting entry of said secondary access code into said interactive computer gaming platform; activating an ability associated with said figure accessory to said first character of said computer game based on said entered secondary access code; and adding said activated ability associated with said figure accessory to said first character of said computer game during game play of said computer game.
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Specification