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Scalable high performance 3D graphics

  • US 8,593,468 B2
  • Filed: 10/05/2010
  • Issued: 11/26/2013
  • Est. Priority Date: 03/22/2002
  • Status: Expired due to Term
First Claim
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1. A method, comprising:

  • storing one or more samples of an interleave of a super-sampled frame buffer in a memory of a node of a ring topology, the node dedicated to the interleave;

    in response to receiving a graphics primitive loop packet at the node, executing a graphics rendering specified in the graphics primitive loop packet;

    in response to receiving a draw pixel loop packet at the node, performing a conditional sample update function of the one or more samples in the interleave; and

    in response to receiving a video pixel loop packet at the node, retrieving the one or more samples in the interleave stored in the memory and modifying the video pixel loop packet in accordance with the one or more samples to yield a modified video pixel loop packet.

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