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Storytelling game and method of play

  • US 8,596,640 B1
  • Filed: 10/31/2012
  • Issued: 12/03/2013
  • Est. Priority Date: 09/28/2007
  • Status: Active Grant
First Claim
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1. A method of play, comprising:

  • providing a gaming device, wherein the gaming device comprises a first indicator;

    a second indicator; and

    a board having a front side oppositely situated to a back side, wherein the second indicator comprises a member which is disposed on and extends from the back side, and wherein the board has displayed thereon;

    a plurality of general subject elements, wherein each general subject element from the plurality of general subject elements comprises a topic for a particular story;

    a plurality of situational elements, wherein each situational element from the plurality of situational elements qualifies one or more of the general subject elements from the plurality of general subject elements wherein the plurality of general subject elements and the plurality of situational elements are radially disposed on the front side of the board, and further wherein the plurality of general subject elements is divided into subgroups, wherein each subgroup comprises two or more general subject elements, and further wherein each subgroup is aligned with an individual situation element from the plurality of situational elements to from a section, and further wherein a placement of a single general subject element forms a subsection; and

    a plurality of cue elements,wherein the cue elements from the plurality of cue elements are radially arranged on the back side of the board;

    selecting a general subject element from the plurality of general subject elements with the first indicator;

    pairing the selected general subject element with a situational element from the plurality of situational elements, wherein the situational element is selected by the first indicator;

    selecting a cue element from the plurality of cue elements, comprising having a first player spin the gaming device such the member of the second indicator serves as a base onto which the gaming device may spin; and

    having the first player tell a story based upon the paired general subject element and the situational element.

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