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System and method for the interactive display of data in a motion capture environment

  • US 8,599,194 B2
  • Filed: 01/22/2008
  • Issued: 12/03/2013
  • Est. Priority Date: 01/22/2007
  • Status: Active Grant
First Claim
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1. A system, comprising:

  • an analysis system for performing an analysis and generating an analysis data associated with the analysis; and

    a motion capture environment interfaced with the analysis system, the motion capture system comprising;

    at least one sensor-tracker for tracking a location of a tracked object within the motion capture environment; and

    one or more computers collectively operable to generate a virtual reality environment, the virtual reality environment being generated by a studio, the studio being a three-dimensional space for containing the motion capture environment, an actor, and the tracked object, the one or more computers being further collectively operable to display the virtual reality environment to the actor that is physically present in the studio;

    wherein the one or more computers are further collectively operable to generate and display the analysis data associated with the analysis to the actor so that the actor can interact with a virtual representation of the analysis data in the virtual reality environment;

    wherein the analysis system interacts with the one or more computers through an interface to provide a virtual representation of the analysis data to be observed, the analysis system is configured to permit virtual modification of the analysis data in real time to achieve an interactive virtual experimentation;

    wherein the actor interacts with the analysis system to determine conditions of the analysis;

    wherein the tracked object is related to the actor and the one or more computers are further collectively operable to allow the actor to modify an element being analyzed by the analysis system; and

    wherein modification of the element by the actor is accomplished by placing a virtual tuning weight on the element being analyzed, the virtual tuning weight being selected by the actor from among a plurality of virtual tuning weights in a virtual toolbox.

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