Gaming system, gaming device and method providing tiered progressive bonusing system
First Claim
1. A gaming system comprising:
- at least one gaming device, each gaming device including at least one input device;
at least one display device; and
at least one controller configured to operate with each of said at least one gaming device and said at least one display device to;
(a) maintain a plurality of progressive awards,(b) if a progressive event point accumulation event occurs, accumulate a quantity of progressive event points for a player, and(c) after an occurrence of a triggering event;
(i) determine, based on a progressive award probability for the player, whether to provide the player one of the maintained progressive awards, the progressive award probability being based, at least in part, on a wagering activity of the player, and(ii) if the determination is to provide the player one of the maintained progressive awards,(A) assign the player to one of a plurality of progressive event tiers based on the quantity of progressive event points accumulated for the player, each one of the maintained progressive awards associated with a probability of being provided for the assigned progressive event tier,(B) randomly select at least one of the progressive awards based on the probabilities associated with the assigned progressive event tier, and(C) cause the at least one randomly selected progressive award to be provided to the player.
1 Assignment
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Accused Products
Abstract
The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player'"'"'s probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players.
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Citations
20 Claims
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1. A gaming system comprising:
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at least one gaming device, each gaming device including at least one input device; at least one display device; and at least one controller configured to operate with each of said at least one gaming device and said at least one display device to; (a) maintain a plurality of progressive awards, (b) if a progressive event point accumulation event occurs, accumulate a quantity of progressive event points for a player, and (c) after an occurrence of a triggering event; (i) determine, based on a progressive award probability for the player, whether to provide the player one of the maintained progressive awards, the progressive award probability being based, at least in part, on a wagering activity of the player, and (ii) if the determination is to provide the player one of the maintained progressive awards, (A) assign the player to one of a plurality of progressive event tiers based on the quantity of progressive event points accumulated for the player, each one of the maintained progressive awards associated with a probability of being provided for the assigned progressive event tier, (B) randomly select at least one of the progressive awards based on the probabilities associated with the assigned progressive event tier, and (C) cause the at least one randomly selected progressive award to be provided to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
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(a) causing at least one controller to execute a plurality of instructions to maintain a plurality of progressive awards, (b) if a progressive event point accumulation event occurs, causing the at least one controller to execute the plurality of instructions to accumulate a quantity of progressive event points for a player, and (c) after an occurrence of a triggering event; (i) causing the at least one controller to execute the plurality of instructions to determine, based on a progressive award probability for the player, whether to provide the player one of the maintained progressive awards, the progressive award probability being based, at least in part, on a wagering activity of the player, and (ii) if the determination is to provide the player one of the maintained progressive awards, (A) causing the at least one controller to execute the plurality of instructions to assign the player to one of a plurality of progressive event tiers based on the quantity of progressive event points accumulated for the player, each one of the maintained progressive awards associated with a probability of being provided for the assigned progressive event tier, (B) causing the at least one controller to execute the plurality of instructions to randomly select at least one of the progressive awards based on the probabilities associated with the assigned progressive event tier, and (C) causing the at least one randomly selected progressive award to be provided to the player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification