Gaming system, gaming device, and method providing a game including a cascading symbols feature causing one or more repositioned symbols to be wild symbols
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;
(a) generate and display one of a plurality of symbols in each of a plurality of adjacently displayed symbol display areas;
(b) determine any awards associated with the displayed symbols;
(c) if a triggering event occurs;
(i) determine a set of at least one of the displayed symbols;
(ii) for each displayed symbol of the set of the displayed symbols, remove said displayed symbol, each removed symbol resulting in an empty symbol display area;
(iii) for each empty symbol display area;
(A) reposition one of the other displayed symbols to create a second empty symbol display area; and
(B) cause said repositioned symbol to be a wild symbol;
(v) generate and display one of the plurality of symbols in each of any second empty symbol display areas; and
(vi) determine any additional awards associated with the displayed symbols; and
(d) provide any determined awards and any determined additional awards.
1 Assignment
0 Petitions
Accused Products
Abstract
The present disclosure provides a gaming system, device, and method providing a cascading symbols feature. For a play of a game, the system generates and displays one of a plurality of symbols at each of a plurality of symbol display areas, and determines any awards associated with the displayed symbols. If a triggering event occurs, the system determines a set of the displayed symbols. For each displayed symbol of the determined set, the system removes that displayed symbol, resulting in an empty symbol display area. For each empty symbol display area, the system repositions one of the other displayed symbols, which creates a second empty symbol display area, and causes at least one of any repositioned symbols to be a wild symbol. The system generates and displays one of the symbols at each of any second empty symbol display areas, and determines any additional awards associated with the displayed symbols.
436 Citations
29 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to; (a) generate and display one of a plurality of symbols in each of a plurality of adjacently displayed symbol display areas; (b) determine any awards associated with the displayed symbols; (c) if a triggering event occurs; (i) determine a set of at least one of the displayed symbols; (ii) for each displayed symbol of the set of the displayed symbols, remove said displayed symbol, each removed symbol resulting in an empty symbol display area; (iii) for each empty symbol display area; (A) reposition one of the other displayed symbols to create a second empty symbol display area; and (B) cause said repositioned symbol to be a wild symbol; (v) generate and display one of the plurality of symbols in each of any second empty symbol display areas; and (vi) determine any additional awards associated with the displayed symbols; and (d) provide any determined awards and any determined additional awards. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising, for a play of a game:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to generate and display one of a plurality of symbols in each of a plurality of adjacently displayed symbol display areas; (b) causing the at least one processor to execute the plurality of instructions to determine any awards associated with the displayed symbols; (c) if a triggering event occurs; (i) causing the at least one processor to execute the plurality of instructions to determine a set of at least one of the displayed symbols; (ii) for each displayed symbol of the set of the displayed symbols, causing the at least one processor to execute the plurality of instructions to remove said displayed symbol, each removed symbol resulting in an empty symbol display area; (iii) for each empty symbol display area; (A) causing the at least one processor to execute the plurality of instructions to reposition one of the other displayed symbols to create a second empty symbol display area; and (B) causing the at least one processor to execute the plurality of instructions to cause said repositioned symbol to be a wild symbol; (v) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to generate and display one of the plurality of symbols in each of any second empty symbol display areas; and (vi) causing the at least one processor to execute the plurality of instructions to determine any additional awards associated with the displayed symbols; and (d) causing the at least one processor to execute the plurality of instructions to cause any determined awards and any determined additional awards to be provided. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A non-transitory computer readable medium including a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
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(a) generate and cause at least one display device to display one of a plurality of symbols in each of a plurality of adjacently displayed symbol display areas; (b) determine any awards associated with the displayed symbols; (c) if a triggering event occurs; (i) determine a set of at least one of the displayed symbols; (ii) for each displayed symbol of the set of the displayed symbols, remove said displayed symbol, each removed symbol resulting in an empty symbol display area; (iii) for each empty symbol display area; (A) reposition one of the other displayed symbols to create a second empty symbol display area; and (B) cause said repositioned symbol to be a wild symbol; (v) generate and cause the at least one display device to display one of the plurality of symbols in each of any second empty symbol display areas; and (vi) determine any additional awards associated with the displayed symbols; and (d) provide any determined awards and any determined additional awards. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29)
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Specification