Enabling game features based on location-based actions
First Claim
Patent Images
1. A method comprising:
- receiving an indication of a performance of a location-based action by a player of a computer-implemented game, the computer-implemented game being a game played by the player via a client system of the player independently of the location-based action by the player, the location-based action being specified by an operator of a location of the location-based action; and
enabling a feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the feature of the computer-implemented game providing the player an ability to transfer virtual items associated with the computer-implemented game to an additional player, the enabling of the feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game being performed by a processor.
5 Assignments
0 Petitions
Accused Products
Abstract
A method of enabling game features based on location-based actions is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A feature of the computer-implemented game is enabled based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game.
182 Citations
20 Claims
-
1. A method comprising:
-
receiving an indication of a performance of a location-based action by a player of a computer-implemented game, the computer-implemented game being a game played by the player via a client system of the player independently of the location-based action by the player, the location-based action being specified by an operator of a location of the location-based action; and enabling a feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the feature of the computer-implemented game providing the player an ability to transfer virtual items associated with the computer-implemented game to an additional player, the enabling of the feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game being performed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A system comprising:
-
a game networking system configured to; receive an indication of a performance of a location-based action by a player of a computer-implemented game, the computer-implemented game being a game played by the player via a client system of the player independently of the location-based action by the player, the location-based action being specified by an operator of a location of the location-based action; and enable a feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the feature of the computer-implemented game providing the player ability to transfer virtual items associated with the computer-implemented game to an additional player. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
-
receiving an indication of a performance of a location-based action by a player of a computer-implemented game, the computer-implemented game being a game played by the player via a client system of the player independently of the location-based action by the player, the location-based action being specified by an operator of a location of the location-based action; and enabling a feature of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the feature of the computer-implemented game providing the player ability to transfer virtual items associated with the computer-implemented game to an additional player. - View Dependent Claims (18, 19, 20)
-
Specification