Avatar individualized by physical characteristic
First Claim
1. A method, executed by a computing device, of interacting with a virtual environment, the method comprising:
- accessing physical characteristic data nonvolitionally obtained from a user, the physical characteristic data including a sensor data portion sensed from the user, a demographic data portion pertaining to a demographic of the user and a healthcare information portion pertaining to a health of the user;
determining a trustworthiness of the healthcare information;
analyzing the sensor data portion, the demographic data portion and the healthcare information portion;
inferring a median health status of the user based in part on the analyzing and the trustworthiness;
assigning an attribute corresponding to the median health status to an avatar identified for the user; and
adjusting, by the computing device, a performance of the avatar within a virtual environment as constrained by the assigned attribute.
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Accused Products
Abstract
An avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance. Thereby, many of the incentives of the real world are replicated in a virtual environment. Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication. Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments. People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of avatars. The physiological data can be gleaned from a third party health data collection repository, a healthcare smart card, a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.).
63 Citations
42 Claims
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1. A method, executed by a computing device, of interacting with a virtual environment, the method comprising:
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accessing physical characteristic data nonvolitionally obtained from a user, the physical characteristic data including a sensor data portion sensed from the user, a demographic data portion pertaining to a demographic of the user and a healthcare information portion pertaining to a health of the user; determining a trustworthiness of the healthcare information; analyzing the sensor data portion, the demographic data portion and the healthcare information portion; inferring a median health status of the user based in part on the analyzing and the trustworthiness; assigning an attribute corresponding to the median health status to an avatar identified for the user; and adjusting, by the computing device, a performance of the avatar within a virtual environment as constrained by the assigned attribute. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. One or more computer-readable hardware storage devices storing computer-executable instructions that, upon execution by one or more processors, configure the one or more processors to perform acts comprising:
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accessing physical characteristic data nonvolitionally obtained from a user, the physical characteristic data including health information pertaining to the user, the health information including a portion obtained from multiple information repositories accessible over a network; determining a trustworthiness of the health information; determining a, degree of health of the user based In part on the trustworthiness of the health information; and assigning an attribute corresponding to the degree of health to an avatar identified for the user, a performance of the avatar being adjusted based in part on the degree of health; and providing user interaction with a virtual environment via the avatar as constrained by the assigned attribute.
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22. An apparatus for interacting with a virtual environment, the apparatus comprising:
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memory; one or more processors communicatively coupled to the memory; modules stored on the memory and executed by the one or more processors, the modules configured to; receive physical characteristic data nonvolitionally obtained from a user from an information source, the physical characteristic data including a healthcare information portion, wherein the healthcare information portion includes healthcare data obtained from multiple information repositories accessible over a network; determine a trustworthiness of the healthcare data obtained from the multiple information repositories; analyze the physical characteristic data; and infer a level of health of the user based at least in part on the analysis of the physical characteristic data and the determined trustworthiness; assign an attribute corresponding to the level of health to an avatar identified for the user; and adjust user interaction with a virtual environment via the avatar as constrained by the assigned attribute. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. An apparatus for interacting with a virtual gaming environment, the apparatus comprising:
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memory; one or more processors communicatively coupled to the memory; modules stored on the memory and executed by the one or more processors, the modules configured to; receive health information nonvolitionally obtained from a user, the information sources including a physiological sensor that provides physiological information, a networked healthcare information repository that provides healthcare information, and a demographic data component that provides demographic information; determine a trustworthiness of the healthcare information obtained from the healthcare information repository; analyze the physiological information, the healthcare information and the demographic information; infer a median health status of the user based in part on the analysis of the physiological information and the determined trustworthiness; assign a performance attribute corresponding to the median health status to an avatar identified for the user; and provide user interaction with a virtual gaming environment via the avatar as constrained by the assigned performance attribute.
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Specification