Interactive video based games using objects sensed by TV cameras
First Claim
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1. A multi-player gaming system utilizing a single display, comprising:
- an electro-optical sensor having a field of view encompassing at least a portion of each of a plurality of players of a video game, the electro-optical sensor having an output; and
a computer adapted to determine, from the electro-optical sensor output, information concerning the plurality of players and to provide an output corresponding to at least one desired game-related object to be displayed on the display using the determined information, wherein the determination is made at least 30 times per second.
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Abstract
A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is desired.
98 Citations
31 Claims
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1. A multi-player gaming system utilizing a single display, comprising:
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an electro-optical sensor having a field of view encompassing at least a portion of each of a plurality of players of a video game, the electro-optical sensor having an output; and a computer adapted to determine, from the electro-optical sensor output, information concerning the plurality of players and to provide an output corresponding to at least one desired game-related object to be displayed on the display using the determined information, wherein the determination is made at least 30 times per second. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for multi-player video gaming comprising:
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providing a computer controlled display viewable by a plurality of players; providing an electro-optical sensor defining a field of view encompassing at least a portion of each of the plurality of players, the electro-optical sensor having an output; determining, using a computer, the position of a portion of at least one of the plurality of players based on the electro-optical sensor output, wherein the determination is made at least 30 times per second; and displaying at least one game-related virtual object on the computer controlled display, the game-related virtual object being controlled based on the determined position. - View Dependent Claims (15, 16, 17, 18)
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19. A multi-player gaming system utilizing a single display, comprising:
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an electro-optical sensor having a field of view encompassing at least a portion of each of a plurality of players of a video game, the electro-optical sensor having an output; and a computer adapted to determine, from the electro-optical sensor output, the position of a portion of one of the plurality of players and to provide an output corresponding to at least one desired game-related object to be displayed on the display using the determined position, wherein the position is determined to sub-pixel resolution. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. A multi-player gaming system utilizing a single display, comprising:
- an electro-optical sensor having a field of view encompassing at least a portion of each of a plurality of players of a video game, the electro-optical sensor having an output; and
a computer adapted to determine, from the electro-optical sensor output, the three-dimensional location of a portion of one of the plurality of players and to provide an output corresponding to at least one desired game-related object to be displayed on the display using the determined location, wherein the determination is made at least 30 times per second. - View Dependent Claims (27, 28, 29, 30, 31)
- an electro-optical sensor having a field of view encompassing at least a portion of each of a plurality of players of a video game, the electro-optical sensor having an output; and
Specification