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System and method for managing a multiplicity of text messages in an online game

  • US 8,616,970 B2
  • Filed: 04/07/2008
  • Issued: 12/31/2013
  • Est. Priority Date: 04/07/2008
  • Status: Active Grant
First Claim
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1. A system for managing a multiplicity of text messages in an online game, comprising:

  • a database configured to maintain a player profile of a player participating in an online game;

    a user device, comprising;

    a communication module configured to continuously receive a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game;

    an identification module to identify a main conversation in which the player is involved from the text messages, the main conversation comprising one or more of the messages;

    an analysis module to identify one or more keywords of interest by analyzing each text message not in the main conversation against the player profile and by extracting the keywords from the respective text message;

    a display module to display the messages of the main conversation as one or more lines of text in the display and to intersperse the keywords into at least one of the lines of the text approximately concurrent to receipt of each text message not in the main conversation within which the keywords were comprised; and

    a context module to display the text message within which the keywords were comprised in the limited text area in response to a selection of the keywords by the player.

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