System and method for managing a multiplicity of text messages in an online game
First Claim
1. A system for managing a multiplicity of text messages in an online game, comprising:
- a database configured to maintain a player profile of a player participating in an online game;
a user device, comprising;
a communication module configured to continuously receive a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game;
an identification module to identify a main conversation in which the player is involved from the text messages, the main conversation comprising one or more of the messages;
an analysis module to identify one or more keywords of interest by analyzing each text message not in the main conversation against the player profile and by extracting the keywords from the respective text message;
a display module to display the messages of the main conversation as one or more lines of text in the display and to intersperse the keywords into at least one of the lines of the text approximately concurrent to receipt of each text message not in the main conversation within which the keywords were comprised; and
a context module to display the text message within which the keywords were comprised in the limited text area in response to a selection of the keywords by the player.
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0 Petitions
Accused Products
Abstract
A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.
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Citations
20 Claims
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1. A system for managing a multiplicity of text messages in an online game, comprising:
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a database configured to maintain a player profile of a player participating in an online game; a user device, comprising; a communication module configured to continuously receive a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game; an identification module to identify a main conversation in which the player is involved from the text messages, the main conversation comprising one or more of the messages; an analysis module to identify one or more keywords of interest by analyzing each text message not in the main conversation against the player profile and by extracting the keywords from the respective text message; a display module to display the messages of the main conversation as one or more lines of text in the display and to intersperse the keywords into at least one of the lines of the text approximately concurrent to receipt of each text message not in the main conversation within which the keywords were comprised; and a context module to display the text message within which the keywords were comprised in the limited text area in response to a selection of the keywords by the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method for managing a multiplicity of text messages in an online game, comprising configuring a processor to perform the steps of:
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maintaining a player profile of a player participating in an online game; continuously receiving a multiplicity of text messages substantially simultaneously within a limited text area of a display during an active session of the online game; identifying a main conversation in which the player is involved from the text messages, the main conversation comprising one or more of the messages; identifying one or more keywords of interest by analyzing each text message not in the main conversation against the player profile and extracting the keywords from the respective text message; and displaying the messages of the main conversation as one or more lines of text in the display and interspersing the keywords into at least one of the lines of the text approximately concurrent to receipt of each such text message not in the main conversation within which the keywords were comprised; and displaying the text message within which the keywords were comprised in the limited text area in response to a selection of the keywords by the player, wherein the steps are performed by a suitably programmed computer. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A system for providing text of interest to a player from a multiplicity of text messages in an online game, comprising:
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a database configured to persistently maintain a player profile comprising information of interest to a player participating in an online game; a user device, comprising; a communication module configured to continuously receive a multiplicity of text messages from message sources in the online game substantially simultaneously to each other within a buffer for a limited text area of a display during an active session of the online game; an identification module to identify a main conversation in which the player is involved with one of the sources from the text messages and remove the main conversation from the buffer; an analysis module to analyze the text messages in the buffer not identified as the main conversation for one or more keywords of interest to the player matching the information of interest in the player profile and to extract the keywords from the respective text message; a display module to display the main conversation as one or more lines of text in the limited text area in the display and to intersperse the keywords into at least one of the lines of the text of the main conversation approximately concurrent to receipt of each such text message within which the keywords were comprised. - View Dependent Claims (18)
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19. A computer-implemented method for providing text of interest to a player from a multiplicity of text messages in an online game, comprising configuring a processor to perform the steps of:
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persistently maintaining a player profile comprising information about a player participating in an online game; continuously receiving a multiplicity of text messages from message sources in the online game substantially simultaneously to each other within a buffer for a limited text area of a display during an active session of the online game; identifying a main conversation in which the player is involved with one of the sources from the text messages and removing the main conversation from the buffer; analyzing the text messages in the buffer not identified as the main conversation for keywords of interest to the player matching the information in the player profile and extracting the keywords from the respective text message; and displaying the main conversation as one or more lines of text in the limited text area in the display and interspersing the keywords into at least one of the lines of the text of the main conversation approximately concurrent to receipt of each such text message within which the keywords were comprised, wherein the steps are performed by a suitably programmed computer. - View Dependent Claims (20)
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Specification