Event structure system and controlling method and medium for the same
First Claim
Patent Images
1. A method for controlling an event structure system, the method comprising:
- recognizing multiple-person interaction primitives from an image, which is displayed on a display screen;
composing an event by inference based on temporal relations using the multiple-person interaction primitive; and
determining a final event by eliminating an unnecessary event from the composed event and adding a new event in the composed event after the unnecessary event is eliminated.
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Abstract
Disclosed are an event structure system and a method and medium for controlling the event structure system. The method includes recognizing multiple-person interaction primitives, composing an event by inference based on temporal relations using the multiple-person interaction primitive, and determining a final event by either eliminating an unnecessary event from the composed event, or adding a new event in the composed event.
9 Citations
23 Claims
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1. A method for controlling an event structure system, the method comprising:
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recognizing multiple-person interaction primitives from an image, which is displayed on a display screen; composing an event by inference based on temporal relations using the multiple-person interaction primitive; and determining a final event by eliminating an unnecessary event from the composed event and adding a new event in the composed event after the unnecessary event is eliminated. - View Dependent Claims (2, 3, 4)
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5. A method for controlling an event structure system, the method comprising:
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recognizing multiple-person interaction primitives from an image, which is displayed on a display screen; composing an event by inference based on temporal relations using the multiple-person interaction primitive; and determining a final event by either eliminating an unnecessary event from the composed event, or adding a new event in the composed event, wherein the recognizing of multiple-person interaction primitives comprises; transforming an image plane including multiple persons into relative trajectory coordinates of a reference object corresponding to any single person of multiple persons in the image plane; performing trajectory clustering in the relative trajectory coordinates; and recognizing the multiple-person interaction primitives by each trajectory cluster obtained by performing the trajectory clustering. - View Dependent Claims (6, 7, 8)
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9. A method for controlling an event structure system, the method comprising:
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recognizing multiple-person interaction primitives from an image, which is displayed on a display screen; composing an event by inference based on temporal relations using the multiple-person interaction primitive; and determining a final event by either eliminating an unnecessary event from the composed event, or adding a new event in the composed event, wherein the determining of the final event comprises; eliminating an unnecessary event by Multi-Thread Parsing (MTP); computing a start point distance and an end point distance between two events to thereby infer temporal relations; re-generating an event disregarded due to errors; and adding the re-generated event in the composed event. - View Dependent Claims (10, 11, 12, 13)
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14. A system for controlling an event structure, the system comprising:
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a multiple-person interaction primitives recognizing unit to recognize multiple-person interaction primitives from an image, which is displayed on a display screen; and a multi-thread parser to compose an event by inference based on temporal relations using the multiple-person interaction primitives, and to determine a final event by eliminating an unnecessary event from the composed event and adding a new event in the composed event after the unnecessary event is eliminated. - View Dependent Claims (15, 16, 17)
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18. A system for controlling an event structure, the system comprising:
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a multiple-person interaction primitives recognizing unit to recognize multiple-person interaction primitives from an image, which is displayed on a display screen; and a multi-thread parser to compose an event by inference based on temporal relations using the multiple-person interaction primitives, and to determine a final event by either eliminating an unnecessary event from the composed event or adding a new event in the composed event, wherein the multiple-person interaction primitives recognizing unit comprises; a relative trajectory coordinates transforming unit to transform an image plane including the multiple persons into relative trajectory coordinates of a reference object corresponding to any single person of the multiple persons; a trajectory clustering unit to perform trajectory clustering in the relative trajectory coordinates; and a recognizing unit to recognize the multiple-person interaction primitives by each trajectory cluster obtained by performing the trajectory clustering via the trajectory clustering unit. - View Dependent Claims (19, 20, 21)
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22. A system for controlling an event structure, the system comprising:
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a multiple-person interaction primitives recognizing unit to recognize multiple-person interaction primitives from an image, which is displayed on a display screen; and a multi-thread parser to compose an event by inference based on temporal relations using the multiple-person interaction primitives, and to determine a final event by either eliminating an unnecessary event from the composed event or adding a new event in the composed event, wherein the multi-thread parser comprises; a constraint fulfillment determining unit to eliminate an unnecessary event by multi-thread parsing; a temporal relations inferring unit to compute a start point distance and an end point distance between two events to thereby infer temporal relations; and an error prediction generating unit to re-generate an event disregarded due to errors, and to add the re-generated event in the composed event. - View Dependent Claims (23)
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Specification