Defining new rules for validation of network devices
First Claim
1. A method for validating network devices in a gaming network for a plurality of network game titles, the method comprising:
- receiving game data over a communication network, the game data concerning play of a network game title by one or more players;
executing instructions stored in memory, wherein execution of the instructions by a processor;
identifies that a game parameter is related to a game level based on the received game data regarding the network game title, wherein the game parameter is a quantifiable limitation of a game environment or game character, anddefines a new rule for the network game title based on the identification that the game parameter is related to the game level, wherein the newly defined rule indicates that the game parameter is a prerequisite condition to the game level, and wherein the presence of the game level absent the related game parameter is an indication of illicit activity, andstoring the newly defined rule in a rules library in memory, wherein validation of subsequent play of the network game title is governed by the newly defined rule stored in the rules library, wherein the rules library comprises one or more rules for each of the plurality of network game titles.
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Abstract
A system and method for actively validating a network device is provided. Nodes in a network game community are prompted to engage in interrogation and response to facilitate the identification of nodes operating with hacked, modified and non-typical game configurations. In one embodiment, a query is presented to a user'"'"'s machine which triggers a response, and where the response indicates whether certain data at the user is valid and wherein invalid data is suggestive of illegal community behavior. Functions are triggered and data is queried to determine whether the state of game environment is operating according to known metrics or constraints.
107 Citations
19 Claims
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1. A method for validating network devices in a gaming network for a plurality of network game titles, the method comprising:
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receiving game data over a communication network, the game data concerning play of a network game title by one or more players; executing instructions stored in memory, wherein execution of the instructions by a processor; identifies that a game parameter is related to a game level based on the received game data regarding the network game title, wherein the game parameter is a quantifiable limitation of a game environment or game character, and defines a new rule for the network game title based on the identification that the game parameter is related to the game level, wherein the newly defined rule indicates that the game parameter is a prerequisite condition to the game level, and wherein the presence of the game level absent the related game parameter is an indication of illicit activity, and storing the newly defined rule in a rules library in memory, wherein validation of subsequent play of the network game title is governed by the newly defined rule stored in the rules library, wherein the rules library comprises one or more rules for each of the plurality of network game titles. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for validation of network devices in a gaming network for a plurality of network game titles, the system comprising:
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a monitoring module for receiving game data over a communication network, the game data concerning play of a network game title by one or more players; a rules generator stored in memory and executable by a processor to; identify that a game parameter is related to a game level based on the received game data regarding the network game title, wherein the game parameter is a quantifiable limitation of a game environment or game character, and define a new rule for the network game title based on the identification that the game parameter is related to the game level, wherein the newly defined rule indicates that the game parameter is a prerequisite condition to the game level, and wherein the presence of the game level absent the related game parameter is an indication of illicit activity, and memory for storing the newly defined rule in a rules library, wherein validation of subsequent play of the network game title is governed by the newly defined rule stored in the rules library, wherein the rules library comprises one or more rules for each of the plurality of network game titles. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for validation of network devices in a gaming network for a plurality of network game titles, the method comprising:
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receiving game data concerning play of a network game title by one or more players; identifying that a game parameter is related to a game level based on the received game data regarding the network game title, wherein the game parameter is a quantifiable limitation of a game environment or game character; defining a new rule for the network game title based on the identification that the game parameter is related to the game level, wherein the newly defined rule indicates that the game parameter is a prerequisite condition to the game level, and wherein the presence of the game level absent the related game parameter is an indication of illicit activity; and storing the rule in a rules library, wherein validation of subsequent play of the network game title is governed by the newly defined rule stored in the rules library, wherein the rules library comprises one or more rules for each of the plurality of network game titles.
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Specification