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Persistent synthetic environment message notification

  • US 8,626,863 B2
  • Filed: 10/28/2008
  • Issued: 01/07/2014
  • Est. Priority Date: 10/28/2008
  • Status: Expired due to Fees
First Claim
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1. A method, comprising:

  • retrieving synthetic environmental data at a first device associated with a first player, a first character account, and a first synthetic environment;

    identifying one or more output formats associated with the first character account;

    configuring a message notification deliverable to a second player associated with the first character account within the first synthetic environment or within a second synthetic environment, wherein the message notification comprises the synthetic environmental data associated with the first synthetic environment and allows the second player to observe real-time activity of the first player in the first synthetic environment;

    determining whether the second player is on an approved list;

    determining whether the message notification includes sensitive information, the sensitive information including account information, payment information, user profile information, or any combination thereof; and

    in the event that the second player is on the approved list and the message notification does not include sensitive information, sending the message notification comprising the synthetic environmental data associated with the first synthetic environment in the one or more output formats to the second player.

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