Interactive spectator features for gaming environments
First Claim
Patent Images
1. A method for providing spectator feedback within a gaming environment, the method comprising:
- adding one or more spectators to the gaming environment such that the one or more spectators are visible in the gaming environment to active participants and other spectators;
receiving, via a networked gaming system, spectator feedback from the one or more added spectators relative to at least one active participant within the gaming environment; and
providing, within the gaming environment, indication of the spectator feedback to the at least one active participant upon a level of spectator feedback exceeding a threshold amount.
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Abstract
Systems and methods for exchanging virtual rewards for computing resources are provided herein. Exemplary methods may include receiving access to a portion of computing resources of an end user computing system and providing a virtual reward within a gaming environment to an end user in exchange for utilizing an amount of the portion of the computing resources of the end user computing system.
169 Citations
14 Claims
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1. A method for providing spectator feedback within a gaming environment, the method comprising:
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adding one or more spectators to the gaming environment such that the one or more spectators are visible in the gaming environment to active participants and other spectators; receiving, via a networked gaming system, spectator feedback from the one or more added spectators relative to at least one active participant within the gaming environment; and providing, within the gaming environment, indication of the spectator feedback to the at least one active participant upon a level of spectator feedback exceeding a threshold amount. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method for facilitating spectator interaction within a gaming environment, the method comprising:
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placing an active participant into a spectator mode when the activate participant is killed in the gaming environment; providing the placed spectator access to view the gaming environment using a spectator module, the spectator comprising an entity that is not actively engaged with game play while roaming within the gaming environment; receiving, via the gaming environment, spectator feedback from the one or more placed spectators relative to at least one active participant within the gaming environment; and providing, within the gaming environment, indication of the spectator feedback to the at least one active participant upon a level of spectator feedback exceeding a threshold amount. - View Dependent Claims (8)
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9. A system that facilitates a gaming environment, the system comprising:
at least one server that is selectively coupleable to an end user computing system, the at least one server comprising a processor configured to execute instructions that comprise; a videogame program that provides the gaming environment and tracks a position of one or more spectators within the gaming environment, the videogame program comprising; a spectator module that provides a spectator access to a first-person perspective view of the gaming environment while roaming through the gaming environment; an interactivity module that provides the spectator with one or more options for interacting with the gaming environment and receives a selection of the one or more options from the spectator; an implementation module that effects a change within the gaming environment based upon the selection; and a feedback module that; receives spectator feedback from the spectator relative to at least one active participant within the gaming environment; and provides an indication of the spectator feedback to the at least one active participant within the gaming environment upon a level of the spectator feedback exceeding a threshold amount. - View Dependent Claims (10, 11, 12, 13, 14)
Specification