Gaming system and method for normalizing average expected payouts to players
First Claim
1. A gaming system comprising:
- at least one processor;
at least one input device;
at least one display device; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) identify a player,(b) for the identified player, maintain a distinct bonus game attribute database including a plurality of different bonus game attributes, each of the bonus game attributes having a probability of being selected for a play of a bonus game, wherein each of the bonus game attributes is associated with a different one of a plurality of wager levels, each wager level associated with a different one of a plurality of different wager amounts,(c) enable the identified player to place one of the plurality of different wager amounts on a play a base game,(d) modify the bonus game attribute database maintained for the identified player by modifying the probability of the bonus game attribute associated with the wager level associated with the placed wager amount,(e) determine if a bonus game triggering event occurs, and(f) if the bonus game triggering event does not occur, repeat (c) to (f) until the bonus game triggering event occurs.
1 Assignment
0 Petitions
Accused Products
Abstract
The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.
202 Citations
28 Claims
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1. A gaming system comprising:
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at least one processor; at least one input device; at least one display device; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) identify a player, (b) for the identified player, maintain a distinct bonus game attribute database including a plurality of different bonus game attributes, each of the bonus game attributes having a probability of being selected for a play of a bonus game, wherein each of the bonus game attributes is associated with a different one of a plurality of wager levels, each wager level associated with a different one of a plurality of different wager amounts, (c) enable the identified player to place one of the plurality of different wager amounts on a play a base game, (d) modify the bonus game attribute database maintained for the identified player by modifying the probability of the bonus game attribute associated with the wager level associated with the placed wager amount, (e) determine if a bonus game triggering event occurs, and (f) if the bonus game triggering event does not occur, repeat (c) to (f) until the bonus game triggering event occurs. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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at least one processor; at least one input device; at least one display device; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) enable a player to place one of a plurality of different wager amounts on a play a base game, (b) if a bonus game attribute modification event occurs, modify at least one probability of being selected associated with at least one of a plurality of bonus game attributes, wherein the bonus game attribute modification event occurs distinct from any placement of any wager amount, (c) determine if a bonus game triggering event occurs, (d) if the bonus game triggering event does not occur, repeat (a) to (d) until the bonus game triggering event occurs, and (e) when the bonus game triggering event occurs; (i) randomly select one of the bonus game attributes, said random selection based on the probabilities associated with each of the bonus game attributes, (ii) randomly determine a bonus game award, said determined bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) display the determined bonus game award to the player. - View Dependent Claims (9, 10, 11, 12)
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13. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to identify a player; (b) for the identified player, causing the at least one processor to execute the plurality of instructions to maintain a distinct bonus game attribute database including a plurality of different bonus game attributes, each of the bonus game attributes having a probability of being selected for a play of a bonus game, wherein each of the bonus game attributes is associated with a different one of a plurality of wager levels, each wager level associated with a different one of a plurality of different wager amounts; (c) enabling the identified player to place one of the plurality of different wager amounts on a play a base game; (d) causing the at least one processor to execute the plurality of instructions to modify the bonus game attribute database maintained for the identified player by modifying the probability of the bonus game attribute associated with the wager level associated with the placed wager amount; (e) causing the at least one processor to execute the plurality of instructions to determine if a bonus game triggering event occurs; and (f) if the bonus game triggering event does not occur, repeating (c) to (f) until the bonus game triggering event occurs. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21)
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22. A method of operating a gaming system, said method comprising:
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(a) enabling a player to place one of a plurality of different wager amounts on a play a base game; (b) if a bonus game attribute modification event occurs, causing at least one processor to execute a plurality of instructions to modify at least one probability of being selected associated with at least one of a plurality of bonus game attributes, wherein the bonus game attribute modification event occurs distinct from any placement of any wager amount; (c) causing the at least one processor to execute the plurality of instructions to determine if a bonus game triggering event occurs; (d) if the bonus game triggering event does not occur, repeating (a) to (d) until the bonus game triggering event occurs; and (e) when the bonus game triggering event occurs; (i) causing the at least one processor to execute the plurality of instructions to randomly select one of the bonus game attributes, said random selection based on the probabilities associated with each of the bonus game attributes, (ii) causing the at least one processor to execute the plurality of instructions to randomly determine a bonus game award, said determined bonus game award based, at least in part, on the randomly selected bonus game attribute, and (iii) causing at least one display device to display the determined bonus game award to the player. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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Specification