×

Player tracking communication mechanisms in a gaming machine

  • US 8,632,406 B2
  • Filed: 07/27/2007
  • Issued: 01/21/2014
  • Est. Priority Date: 08/03/2001
  • Status: Expired due to Fees
First Claim
Patent Images

1. A player tracking system comprising:

  • 1) one or more remote servers,

         2) a plurality of gaming machines, each said gaming machine containing a player tracking unit mounted on each said gaming machine, and

         3) a network designed or configured to allow communications between the plurality of gaming machines, the player tracking units and the one or more remote servers, wherein each of said player tracking units comprises;

    a multimedia interface comprising;

    a video display operable to display video content including still video images;

    one or more of the following player tracking interface devices;

    a card reader, a key pad, a bonus button, a function button, a microphone, sound projection devices, a camera, a wireless interface device, a proximity sensor, selection buttons, an enter button, a bar-code reader, an RFID reader and a finger print reader;

    a player tracking controller designed or configured to;

         1) communicate with the multimedia interface, the one or more player tracking interface devices, a master gaming controller that controls a game played on the gaming machine to which said player tracking unit is mounted and the one or more remote servers;

         2) output a program comprising video content to the multimedia interface;

         3) in response to a request initiated at the player tracking unit to the one or more remote servers, the gaming machine to which said player tracking unit is mounted, or the player tracking unit, receive a download of digitally formatted video content;

         4) determine whether one or more conditions for when to display the digitally formatted video content is met;

         5) in response to at least a first condition of the one or more conditions being met, display the digitally formatted video content;

         6) collect gaming data from the gaming machine and

         7) send the gaming data to one of the one or more remote servers;

    a multimedia board for processing digitally formatted program files including the digitally formatted video content for output on the multimedia interface; and

    a memory device for storing the downloaded digitally formatted video content coupled to the multimedia board.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×