Simulating musical instruments
First Claim
1. A method for assigning a success condition for a section of repeatable inputs displayed in a sub-lane of a lane, executed on a game platform in communication with a display, the method comprising:
- (a) displaying, on the display, a plurality of cues of the sub-lane, wherein the plurality of cues are associated with a first section having repeatable inputs;
(b) starting a timer during the first section having repeatable inputs, the timer associated with a first timing threshold;
(c) determining if a player input is received for the sub-lane before the timer reaches the first timing threshold, and if the player input is received for the sub-lane before the timer reaches the first timing threshold, assigning a first success condition;
(d) restarting the timer based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold; and
(e) repeating steps (c) and (d) during the first section having repeatable inputs based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold.
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Accused Products
Abstract
The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.
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Citations
42 Claims
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1. A method for assigning a success condition for a section of repeatable inputs displayed in a sub-lane of a lane, executed on a game platform in communication with a display, the method comprising:
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(a) displaying, on the display, a plurality of cues of the sub-lane, wherein the plurality of cues are associated with a first section having repeatable inputs; (b) starting a timer during the first section having repeatable inputs, the timer associated with a first timing threshold; (c) determining if a player input is received for the sub-lane before the timer reaches the first timing threshold, and if the player input is received for the sub-lane before the timer reaches the first timing threshold, assigning a first success condition; (d) restarting the timer based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold; and (e) repeating steps (c) and (d) during the first section having repeatable inputs based on whether the player input is received for the sub-lane before the timer reaches the first timing threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method for assigning a success condition for a section of repeatable inputs in at least two sub-lanes of a lane, executed on a game platform in communication with a display, the method comprising:
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(a) loading cue data from a data file, the cue data comprising duration data and a first plurality of cues to be displayed in a first sub-lane and a second plurality of cues to be displayed in a second sub-lane; (b) displaying, on the display, the first plurality of cues, a first section indicator corresponding to a first section, the second plurality of cues, and a second section indicator corresponding to a second section, the first and second section indicators based on the duration data and each indicating that the respective first and second plurality of cues are repeatable inputs; (c) starting a first timer during the first section, associated with a first timing threshold, for the first sub-lane and a second timer during the second section, associated with a second timing threshold, for the second sub-lane; (d) determining if a player first input is received for the first sub-lane before the first timer reaches the first timing threshold; (e) determining if a player second input is received for the second sub-lane before the second timer reaches the second timing threshold; (f) if it is determined that at least one of the player first and player second inputs are received for the respective first and second sub-lanes before the respective first and second timer reaches the respective first and second timing threshold; maintaining at least one of the first and second plurality of cues as repeatable inputs, assigning the respective success condition associated with the player first input and the player second input, and restarting the respective first and second timer as long as the success condition is determined; and (g) if it is determined that at least one of the player first input and the player second input is not received for the respective first and second sub-lanes before the respective first and second timer reaches the respective first and second timing threshold, modifying the respective first and second section indicator to indicate the respective first and second plurality of cues are not repeatable inputs. - View Dependent Claims (30, 31)
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32. A method for assigning a success condition for a section of repeatable inputs in a sub-lane of a lane, executed on a game platform in communication with a display, the method comprising:
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(a) loading cue data from a data file, the cue data comprising duration data and a plurality of cues to be displayed in the sub-lane; (b) displaying, on the display, the plurality of cues in the sub-lane, the plurality of cues indicating that they are repeatable inputs in a first section having repeatable inputs; (c) starting a timer associated with a timing threshold during the first section having repeatable inputs; (d) determining if a player input is received for the sub-lane before the timer reaches the timing threshold; (e) if it is determined that the player input is received for the sub-lane before the timer reaches the timing threshold, maintaining the plurality of cues as repeatable inputs, assigning a first success condition, and restarting the timer as long as the player input is provided before the timer reaches the timing threshold; and (f) if it is determined that the player input is not received for the sub-lane before the timer reaches the timing threshold, modifying the plurality of cues to indicate that the plurality of cues are not repeatable inputs. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification