Automatic game play
First Claim
Patent Images
1. A method comprising:
- receiving, by a computing device, a request from a player to engage in play of a plurality of games on behalf of the player;
determining, by the computing device, a first intermediate outcome of a first game of the plurality of games;
making, by the computing device, a first decision on behalf of the player in the first game without input from the player;
determining, by the computing device, a first final outcome of the first game based, at least in part, on the first intermediate outcome and the first decision;
determining, by the computing device, a second intermediate outcome of a second game of the plurality of games;
determining, by the computing device, that the second intermediate outcome satisfies one or more criteria, in which the one or more criteria includes an opportunity for a payout above a first threshold resulting from the second decision;
in response to determining that the second intermediate outcome satisfies the one or more criteria, soliciting, by the computing device and from the player, a second decision to be made by the player in the second game;
receiving, by the computing device, the second decision from the player; and
determining, by the computing device, a second final outcome of the second game based on the second intermediate outcome and based on the second decision.
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Abstract
A game may be played in accordance with a variety of different strategies. For example, a game may have an aggressive strategy, a passive strategy, an optimal strategy, and so on. In some embodiments, a player may delegate one or more gaming decisions to an automated process that makes decisions according to one or more gaming strategies.
408 Citations
29 Claims
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1. A method comprising:
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receiving, by a computing device, a request from a player to engage in play of a plurality of games on behalf of the player; determining, by the computing device, a first intermediate outcome of a first game of the plurality of games; making, by the computing device, a first decision on behalf of the player in the first game without input from the player; determining, by the computing device, a first final outcome of the first game based, at least in part, on the first intermediate outcome and the first decision; determining, by the computing device, a second intermediate outcome of a second game of the plurality of games; determining, by the computing device, that the second intermediate outcome satisfies one or more criteria, in which the one or more criteria includes an opportunity for a payout above a first threshold resulting from the second decision; in response to determining that the second intermediate outcome satisfies the one or more criteria, soliciting, by the computing device and from the player, a second decision to be made by the player in the second game; receiving, by the computing device, the second decision from the player; and determining, by the computing device, a second final outcome of the second game based on the second intermediate outcome and based on the second decision. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 29)
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24. An apparatus comprising:
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a computing device operable to execute a set of instructions; and a non-transitory medium having stored thereon the set of instructions, in which the set of instructions, when executed by the computing device, cause the apparatus to; receive a request to play a plurality of games on behalf of a player; determine a first intermediate state of a first game of the plurality of games; if an overriding decision is not received from the player, make a first decision on behalf of the player in the first game without input from the player and determine a first outcome of the first game based, at least in part, on the first intermediate state and the first decision; determine a second intermediate state of a second game of the plurality of games; determine, based on the second intermediate state, that there is a chance of a possible payout resulting from play of the second game, in which the possible payout is above a threshold amount; in response to determining that the chance exists, solicit, from the player, a second decision in the second game; determine whether the second decision is received from the player; if the second decision is received from the player, determine a second outcome of the second game based, at least in part, on the second intermediate state and the second decision; and if the second decision is not received from the player, make a third decision on behalf of the player in the second game without input from the player. - View Dependent Claims (25, 26, 27, 28)
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Specification