Graphical user interface for a gaming system
First Claim
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1. A method of playing a game executed on a touch screen device, comprising:
- detecting, in a first region of the touchscreen device, a selection of a resource to be deployed to a second region of the touch screen device, the resource comprising a game piece;
detecting a selection of two or more areas of the second region by a selection device by;
determining that the selection comprises selection of multiple individual areas in the second region;
determining that the selection comprises a multi-point touch, the multi-point touch comprising the substantially simultaneous selection of two or more areas in the second region;
ordetermining that the selection comprises a swipe, the swipe comprising a selection of multiple areas of the second region along a substantially continuous path; and
deploying an instance of the selected resource to each of the two or more selected areas in the second region, the second region including a target game element and the instances of the selected resource being presented in the second region in proximity to the target game element; and
determining a number of the instances of the selected resource to be deployed to the second region by;
detecting a pressure on the touch screen device associated with the detected selection of the two or more areas and instantiating a number of the selected resource based on the detected pressure, wherein detecting a higher pressure corresponds to a greater number of instances of the selected resource being presented in the second region.
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Abstract
A graphical user interface on a touch screen device detects, in a first region of the touch screen device, a selection of an option corresponding to a resource to be deployed to a second region of the touch screen device. The graphical user interface detects a selection of two or more areas of the second region by a selection device by determining that the selection includes a selection of multiple individual areas in the second region, a multi-point touch, or a swipe including a selection of multiple areas of the second region. The selected resource is then deployed to the selected areas in the second region.
16 Citations
19 Claims
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1. A method of playing a game executed on a touch screen device, comprising:
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detecting, in a first region of the touchscreen device, a selection of a resource to be deployed to a second region of the touch screen device, the resource comprising a game piece; detecting a selection of two or more areas of the second region by a selection device by; determining that the selection comprises selection of multiple individual areas in the second region; determining that the selection comprises a multi-point touch, the multi-point touch comprising the substantially simultaneous selection of two or more areas in the second region;
ordetermining that the selection comprises a swipe, the swipe comprising a selection of multiple areas of the second region along a substantially continuous path; and deploying an instance of the selected resource to each of the two or more selected areas in the second region, the second region including a target game element and the instances of the selected resource being presented in the second region in proximity to the target game element; and determining a number of the instances of the selected resource to be deployed to the second region by; detecting a pressure on the touch screen device associated with the detected selection of the two or more areas and instantiating a number of the selected resource based on the detected pressure, wherein detecting a higher pressure corresponds to a greater number of instances of the selected resource being presented in the second region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 17, 18, 19)
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11. An electronic device for playing a game, comprising:
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a touch sensitive display; a graphical user interface embodied on the display; a plurality of graphical regions on the graphical user interface, a first graphical region including at least one user selectable option associated therewith, each selectable option being associated with a resource for performing an operation in one or more of the graphical regions; and a processor comprising computer readable instructions that when executed on a computing device are configured to; detect, in the first graphical region, a selection of a resource to be deployed to a second graphical region, the resource comprising a game piece; detect a selection of multiple areas in the second graphical region by a touch device by; detecting a selection of multiple individual areas in the second graphical region; detecting a substantially simultaneous selection of two areas in the second graphical region;
ordetecting a selection of areas of the second graphical region along a substantially continuous path; deploy an instance of the selected resource to the selected multiple areas in the second graphical region, the second graphical region including a target game element and the instances of the selected resource being presented in the second graphical region in proximity to the target game element; and determine a number of resources to be deployed to the second graphical region by detecting a pressure associated with the selection of the multiple areas and instantiating a number of the selected resources based on the detected pressure, wherein detecting a higher pressure corresponds to a greater number of the selected resources being instantiated. - View Dependent Claims (12, 13, 14)
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15. A graphical user interface for a gaming device comprising computer readable code means, the computer readable code means, when executed in a processing device, being configured to:
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detect, in a first graphical region of the graphical user interface, a selection of an option corresponding to a resource to be deployed to a second graphical region of the graphical user interface; detect a selection of multiple areas in the second graphical region by a touch device; and deploy the selected resource to the selected multiple areas in the second graphical region, the second graphical region including a target game element and wherein the selected resource is presented in the second graphical region in proximity to the target game element;
wherein detecting the selection of multiple areas in the second graphical region comprises one of;detecting a selection of multiple individual areas in the second graphical region; detecting a substantially simultaneous selection of two areas in the second graphical region;
ordetecting a selection of areas of the second graphical region, along a substantially continuous path; and determining a number of instances of the selected resource to be deployed to the second graphical region by detecting a pressure on the touch screen device associated with the detected selection of the multiple areas and instantiating a number of the selected resource based on the detected pressure, wherein detecting a higher pressure corresponds to a greater number of instances of the selected recourse being presented in the second graphical region. - View Dependent Claims (16)
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Specification