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Methods, systems, and computer program products for allocating different quality of service/bandwidth allocation to subscribers having different levels of subscription service for interactive gaming

  • US 8,638,735 B2
  • Filed: 11/12/2010
  • Issued: 01/28/2014
  • Est. Priority Date: 05/15/2003
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • determining, by a system comprising a processor, different levels of subscription service for different subscribers to an interactive game between a plurality of participants;

    providing, by the system, different quality of service allocations to different gaming traffic flows associated with the different subscribers to the interactive game based on the different levels of subscription service of the different subscribers, wherein the traffic flows are for interactive gaming via an access network providing end-to-end transport between equipment of a gaming application service provider and a customer premises network;

    receiving, by the system, an inquiry at the access network from the equipment of the gaming application service provider, wherein the inquiry is associated with a quality of service allocation available to equipment of a subscriber to the interactive game responsive to a level of the subscription service to the interactive game of the equipment of the subscriber; and

    providing, by the system, a profile, for the equipment of the gaming application service provider, including an allocated quality of service allocation for the equipment of the subscriber based on the inquiry.

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